Tagged With indivisible


The developers had to get their campaign extended despite being able to push their prototype onto Steam and the PSN stores. But now, with just over two days remaining, the creators of Skullgirls will be able to follow up their vision for Indivisible after the 2D action RPG surpassed its US$1.5 million target.


Convincing players to stump up seven figures for your indie project is a tough ask as is, but it's become part and parcel of launching a crowdfunding campaign. If you want people to directly fund your project, you have to take them through the journey of development.

Mike Zaimont was the lead designer and one of the directors on the 2D fighter Skullgirls. He's started up a new project that's asking for US$1.5 million. That's a lot of money, but the way he started justifying the figure might catch a few off guard.


Video: The team behind Skullgirls, Lab Zero Games, just announced Indivisible, a game "inspired by classics like Valkyrie Profile and Super Metroid". Looks cool, and in a nice touch, the soundtrack is being handled by Secret of Mana composer Hiroki Kikuta.