Today Clash of Clans developer Supercell soft-launched Clash Royale, a competitive multiplayer defence game in which the goal is to spend as much money as possible on virtual cards. At least that’s the vibe I’m getting.
The new Amplitude isn’t an evolution of the track-mixing music gameplay that made the original and its predecessor, Frequency, so popular with rhythm game fans. It’s almost exactly the same, and that’s perfect.