Tagged With nier automata

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“Action game.” That’s what Astral Chain’s publisher Nintendo calls it. That’s what its developer Platinum Games calls it. That’s what we called it when we first reported on its existence. But Astral Chain is so much more than just an action game. I’d go as far as saying that “action game” is the least of what Astral Chain is.

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When SoulCalibur VI launched with The Witcher’s Geralt as a playable character, I was like, “OK, that makes sense. He’ll fit in.”

This week Bandai Namco added Nier Automata’s android protagonist 2B to the mix, and well, I feel bad for the rest of the roster. She’s too much for them.

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A perfectly timed dodge is already a thing of beauty. Adding kick-arse slow motion afterwards makes it even better. I'm convinced there's no better feeling in all of video games than a dodge into a slow motion action move. In games, I'll spend all my points upgrading my dodge in hope of chasing this highly specific, action-fuelled high.

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Nier: Automata's existential story about an endless war between androids and machines has a ton of great moments. My favourite moment of all doesn't come from an epic sword duel on top of a tower or a difficult, fourth wall-breaking decision, but instead from a perfect musical cue.

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Without his mask, Yoko Taro looks like anyone else at the Game Developers Conference. He has a thin grey beard and wears a black hoodie with short, flowing sleeves that wouldn't seem out of place at Hogwarts.

His head is shaved, and his face is round, but otherwise he doesn't resemble the giant Nier mask that has become his trademark over the past few years. He just looks like a Japanese man.

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Video game fashion goes through trends just like fashion in the real world. In 2017, games let us pretend we were at a fashion week, express our true selves, and do somersaults in six inch heels and a miniskirt.

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Nier Automata is cruel to its characters. An action role-playing game from Square Enix, very few games have made me react as strongly to the story as Automata. While Yoko Taro's games have always been disturbingly provocative as they dig at deep existential questions, the optional sidequests from the Machine Village exemplify what makes Automata so compelling and heart-wrenching.

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In 2017, I played a lot of games, but only 10 could make the cut for this blog. Culling the heard to just 10 was heartbreaking and required intense soul-searching. In no particular order, the best games I played in 2017.

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I've played approximately two billion video games this year. Narrowing that list down to 10 was a painful and bloody process, but I finally managed to choose my favourite games from one of the most exciting years in recent memory.

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I finished NieR: Automata this weekend. Well, not quite finished. I had unlocked the first of 26 endings, five of which are necessary to see the whole story.

It got me thinking, what counts as finishing a game?