It hasn't really been on the radar much, but in the next year or so I'd be surprised if the Star Control reboot doesn't start to capture the imagination. It's coming from Stardock, makers of the Galactic Civilizations series, Sins of a Solar Empire and Ashes of the Singularity. And according to them, it's their biggest game with their biggest budget yet.
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Ashes of the Singularity, a new sci-fi RTS, was released last week. Long famous for being a benchmark for DX12, I've been playing the actual game for a few days now, and have thoughts.
The most stringent warning I've seen on a game in Early Access so far has been the all caps WARNING THIS GAME IS IN EARLY DEVELOPMENT description for DayZ on Steam.
Stardock's approach with Star Control is far less cantankerous, but certainly eyebrow raising all the same. Rather than trying to get people to flood in for early access through their founders program, Stardock wants only those who are absolutely dedicated. And you'll have to take a survey to prove it.
Star Control is now in the hands of Brad Wardell's Stardock and although the studio has some chops in the 4X department with Galactic Civilizations, it's a tall ask to replicate the magic of the original games — especially SC II. Where before we had little to no information on the modern retelling, we now have some, thanks to an FAQ on Wardell's blog.
Reading the comments on my current survey about how publishers have violated gamers' trust, it is clear that business practices around downloadable content have left a bad taste in many gamers' mouths.
For Early Access games — and alphas in general — the trend is to offer the game at a lower price to entice people to pay for the privilege of playing / testing a busted version of your work. Stardock's Galactic Civilizations III is one of a number of recent titles that's drifted away from this model — instead, you'll need to fork over more than what the final version will likely go for, in Stardock's case, this the rather heavy amount of $US100.