story

  • The Four Core Concepts That Guild Wars 2 Is Built Upon

    Yesterday’s Q&A with Guild Wars 2 content designer Mike Zadorojny painted the development of next month’s blockbuster MMO in broad strokes. Today ArenaNet releases a series of videos that break the game’s design down to four core components: dynamic events, player versus player, personal story and combat.


  • Bioware: Why Story Matters

    Dragon Age 2 is the latest story driven RPG from Bioware, and is due for release in March 2011. Earlier this week we managed to spend some time with the game. We took the opportunity to quiz producer Heather Rabatich on the importance of story, and why Bioware is one of the few studios that…