Have you ever played a BioWare game where a dialogue option you chose resulted in a completely unexpected response? I certainly have. In fact, I distinctly recall cursing into the night, “Dammit, that’s not what I meant to say!”
It may be massively multiplayer, but Star Wars: The Old Republic is still a BioWare game, and that means dialogue trees. Let me share with you the rules I’ve set in place to make sure my Smuggler character is every bit the scoundrel I want him to be.