Tagged With video game violence


The results are in from the world's first long-term study into the consumption of violent media and its effect on real-life acts of violence. (If you're a member of the Australian Christian Lobby, you may want to sit down for a minute.) Not only did the study find zero link between the consumption of violent games and real-life violent acts, but violent games could actually be responsible for a decrease in youth violence.


The flurry of private citizens and professional pundits opining about what role video games might have played in the awful Sandy Hook Shootings probably isn't going to stop soon. And while commentary has been ranged from inflammatory to poignant, the central issue of whether games influence behaviour is far from being a fact.


In the aftermath of the tragic shooting at Sandy Hook elementary school, the advertising freight train chugs along mostly unaffected. Video game and movie studios continue to hype violent entertainment, filling coveted advertising slots with gunfire and explosions. It creates a juxtaposition with grim reality and an unspoken commentary on the violence Americans see and sell every day.


I can't say I was happy when my wife's friend brought over her seven-year-old terrorist of a child, Charlie, one summer afternoon in 2010, the same day I brought home a freshly cellophaned copy of Uncharted 2: Among Thieves. All I'd wanted to do was pop it into my first edition PlayStation 3 (the one that looks like a Prometheus stage prop), sit on my arse, forget my name and blow some shit up.


It happens a lot but, each time it does, I take comfort in my boredom. I take comfort in the fact that it matters less -- that more people just shake their head and sigh. That we don't rush to our keyboard with a grimace, bashing out the same words we've been typing for the last 20 years.


Do violent video games cause aggressive behaviour? According to a recent report published in the journal Psychology of Violence, the competitive aspect of gaming is more likely to generate aggro than mere violence. All this from a bunch of university students, some video games, and some hot sauce. Science is an amazing thing.


John Carmack is currently working on RAGE, a game that, from what we've seen, will feature a fair amount of violence. His resume, which includes legendary games like Doom and Quake, hasn't exactly been short of violence either - so when he speaks up about the impact of said violence, it's probably worth listening. Especially in the wake of the Oslo shootings.


Despite the fact that video games have been invariably blamed for a multitude of violent criminal acts over the last decade, some researchers are actually making the claim that the increased proliferation of video games are among the factors helping reduce crime in the United States.