Will Australian Wii Owners Escape Sin & Punishment?

Some potentially sad - but not unexpected - news for hardcore Wii gamers. We've just heard from Nintendo's local office that the Wii sequel to cult N64 shooter Sin & Punishment looks like it won't be released in Australia.

Sin & Punishment: Star Successor, as the sequel is now subtitled, is an on-rails shooter from Japanese developer Treasure. Although best known for their work on Ikaruga, Gunstar Heroes and Radiant Silvergun, Treasure's expertise with the shoot 'em up genre made the original Sin & Punishment a minor masterpiece upon launch.

However, such pedigree, and the fact that the sequel can boast the most impressive fireworks on the Wii, might not prove enough to secure it a local release.

For the last few weeks, we'd been hearing various rumours from retail sources that one moment had Sin & Punishment 2 down for release, the next moment it was off the agenda entirely. So we asked Nintendo.

According to a Nintendo spokesperson: "Sin and Punishment is not currently on Australia and New Zealand's release schedule."

With the game already out in Japan and, crucially, the UK, this doesn't bode well.

So if you're a Treasure fan, and you haven't already imported from the UK, we advise you to call your local games retailer . Ask them about Sin & Punishment 2. Tell them you'll preorder it now. Convince them you and three friends will buy it the day it launches.

Maybe then they'll release its worth their while to order some stock from Nintendo. Because until those retailers start showing interest, there's not a lot Nintendo can do.


Comments

    Kind of not surprised since Nintendo Australia really suck at pleasing their fans in comparision to Nintendo Japan and America.

    At least, I can still import the UK version of Sin and Punishment 2.

      It's not really Nintendo's fault if every retailer says, "Ah, no thanks!"

        What retailer said no to Exitebots? I mean that's game is easily put in the "Hey your kids would love this!" category.

        As far as I'm concerned, if a title is going to be released in the USA or UK in a working english state, then we should be getting it too. Except for maybe sports, since the user-base is quite locational then.

          Excitebots was a sales disaster worldwide. I imagine every retailer in the country was glad to have dodged that bullet.

            Such a comment is so disheartening. Though I'm sure that you say it begrudgingly. A 'sales disaster' for a game like that is clearly the fault of dumbass consumers that couldn't tell a good wii game if they were slapped with it. This leads to the retailers not wanting to stock and that naturally doesn't help with sales. I work at one of these 'lucky' retailers and this stuff sickens me every day.

            So many articles I read online and in my favourite HYPER tell me that there is no "hardcore" or "casual" gamers and that we are all just "gamers." Sorry but thanks to stuff like this, I find it impossible to accept.

    While I largely agree with you there Dave, I would say that Nintendo Australia just doesn't try hard enough sometimes. Like with Silent Hill: Shattered Memories coming out months after the rest of the world. Or last year at a conference where I asked them who was publishing Scribblenauts, was it going to be Warner Aust., and they said "What's Scribblenauts"? I shit you not.

    If a relatively niche title like "Fragile Dreams" (although it's from the mother of 3rd party developers Rising Star) can get a shelf release, then surely there's room for this superb title too?!

    BTW, I imported it. Screw waiting, perhaps indefinitely so. It's incredible.

      Silent Hill's delayed release was nothing to do with Nintendo. Likewise with Scribblenauts, I'm not sure some Nintendo PR rep would be expected to know every third-party game released on a Nintendo platform.

      You do raise an interesting point with Fragile Dreams, however. Niche publishers such as Rising Star (whose distribution is handled by AIE in Australia) are used to working with much smaller numbers than Nintendo. Their business is built on shipping far fewer units into far fewer retail outlets. Indeed, as a result, you'll often see them do exclusive deals, which means that one retailer only agreed to take stock if they had it all to themselves.

      Nintendo is used to selling hundreds of thousands of copies of each release. That's what their business is built on. Perhaps what they need to do is wash their hands of niche titles like Sin & Punishment and allow a smaller publisher/distributor to step in. I suspect, however, that such a decision isn't Nintendo Australia's to make; it'd be Japan. And ultimately, you have to realise that selling a few hundreds units of Sin & Punishment in Australia isn't a high priority for the company.

        I thought it was pretty much established that Ninty aren't in the habit of "trying" niche releases.. or at the very least one that isn't even going to sell a lot unless its a 1st party game from their dumping of Project Zero 4 a year or so ago...

        Licensing out to a niche publisher sounds like a rather good idea though...

        You're 100% correct regarding the Rising Star agreements and individual retail contracts fo distribution.

        And yeah, I was drawing a long bow (perhaps even used a Straw Man to draw the arrow in it, ZING!) with the Scribblenauts and Silent Hill points.

        With SMG2 right around the corner, NintyAU don't need to give a flying star about their 'hardcore' fanbase who do care for these other titles. Which sucks for them.

    At least coming out and saying they won't have it on schedule is a lot more honest than when they bring excellent games in but then delete them from their catalogues before they even have the chance to sell. (Metroid Prime Trilogy, Bowser's Inside Story)

    Sure, at least we get *some* good games, but sometimes I wonder why we even bother.

      Is that what happened to those games?
      one minute I see them then the next I cant find them anywhere. Bowsers inside story in particular.

    Im glad i imported it months ago,trust me the game is good, infact having it in english isnt that nesecarry

    It's the bigger picture they don't seem to get and maybe the bigger picture isn't big enough. But when you deny a local release, you get frustrated customers and they tend to look else where. Once you had a customer who would have rocked on down to the EB/Game and bought a game, slowly though you have people realising they can import games from overseas for cheaper and it's adios for the local retailer.

    To me it increases the argument for console hacking, my wii has sat in my bag since I completed Super Mario Galaxy and will get a final send off as I complete SMG2 in 2 moths time, despite those who have hacked their consoles already enjoying it. I won't hack the console though just sell it, adios Nintendo.

    As much as I was looking forward to this, I honestly had a feeling this is what would happen. Even if we could convince a local retailer to seek it out, it's unlikely we could really make it worth..anybody's time/effort.

    If they wont release a hard copy at retail could they at least have a downloadable version for us? I'm guessing that's too hard for Nintendo Australia.

    This is why people import games! And to think they try to shut down importers and bribe locals to buy localy by offering club nintendo rewards for local purchases. WHY BOTHER!?

    Importing form UK is easy as, in fact many niche game retailers will do just that. Shin tokyo in Adelaide is basically garunteed to get it in, so no sweat!

    I have the homebrew channel installed on my wii and honestly I think anyone in Australia would be stupid not to have it.

    The debate has raged about how the Wii is for Casual gamers and such. Traditional 'Hardcore" games struggle to get noticed on the platform.

    I think these situations are enough to suggest that the Wii is considered a 'toy' by retailers.

    I can understand retailers like Myer, Target, Big W not being upto speed with games coming out, or whether or not it's a good game, but at the same time it a sad situation when Nintendo themselves can't get retailer interest, the same company that brought the very thing that retailers are selling millions of.

    But retailers will shun Nintendo and a game like Sin & Punishment simply because it doesn't sound like something that will sell, it's "evil and mean", instead they will opt for the games like... Australia's Next Top Model, Baby And Me, All Star Cheer, Horse Life 2, Imagine Fashion Party, Imagine Champion Rider, Let's Tap and the millions of Fitness and Minigame compilations because they are all cute and shiny to all the kiddies out there...

    Guess I'll be importing... and this thread has also reminded me to import Excitebots! I need some Super Sandwiches! :)

    Its part of a greater problem with Nintendo - look at the missing Virtual Console PLATFORMS in Australia, let alone the missing games.

    With digital distribution there's virtually no additional cost involved, and yet we're still denied dozens (if not hundreds) of games because Nintendo as a company is still working from the retail model... (which is surprising, seeing as its basically free money, and Nintendo won't touch anything that isn't guaranteed profit)

    Combine that with Australia being a comparatively tiny market and the severely increased focus on second-hand games in dedicated retailers, and a game like this has no chance over here.

    A tragedy indeed.

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