In an interview with Edge, as reported by CVG, Cevat Yerli claimed that the PC is a "generation ahead" of current gen consoles, the PS3 and 360, and discussed the impact console development is having on the PC market.
"As long as the current console generation exists," claims Yerli, "and as long as we keep pushing the PC as well, the more difficult it will be to really get the benefit of both."
Of course plenty of other sites are reporting this as a 'consoles are holding PCs back' flamebait story, but Yerli is essentially just stating the obvious – console gaming is more popular than ever and it makes sense for developers to focus their development strategy to cater for that market. When PC ports are developed in tandem they generally don't get the chance to benefit from the increased processing power, which is sad, but it's simply economics.
We're taking issue with the way this is being reported on other sites - again a quote taken out of context is being used to stir up trouble for hits. What Cevat Yerli is touching on is an important point: the PC is being largely ignored as a platform. And Yerli expands on this.
"A lot nowadays don't consider PC a big issue any more," he claims, "their expectations are nowhere near what they are for the console versions. Until the PC market creates comparable revenues, companies are not going to spend enough on the PC SKU of a game."
It's an interesting question: what will it take to get PC gaming back on track? Sure you have your PC mega franchises like World of Warcraft and Starcraft but, beyond Blizzard, what will it take to get publishers and developers to invest properly in PC games? It seems like a mini catch-22. No-one is investing in the PC market because the revenues aren't there, and the audience is thinning because developers won't invest.
What's the problem here? Piracy? What will it take to get PC gaming back to its peak?