The all-girl fighter Skullgirls will fight for lag-free online battles thanks to the implementation of latency-hiding networking code GGPO, which enables the play of classic, old-school fighting games over the internet. Developer Reverge Labs officially announced the inclusion of GGPO today on their blog.
Indie Fighting Game Skullgirls Beats Lag With GGPO
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So for the last two weeks, my PlayStation 4 hasn't been working. To be more precise, it was refusing to play discs.
While my heart pines for a follow-up to the excellent Rainbow Six. Vegas franchise, I can never say no to Ghost Recon. And from what I've heard so far about Wildlands, I'm completely on-board with this fresh outing in Tom Clancy land. And now we have over 20 minutes of gameplay to feast on. Which is great.