The all-girl fighter Skullgirls will fight for lag-free online battles thanks to the implementation of latency-hiding networking code GGPO, which enables the play of classic, old-school fighting games over the internet. Developer Reverge Labs officially announced the inclusion of GGPO today on their blog.
Indie Fighting Game Skullgirls Beats Lag With GGPO
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Patch notes for Ubisoft's open beta for their early-March shooter The Division have some good news for those who tried the game's recent closed beta and saw some flaws in its promising quasi-player-vs-player Dark Zone section.