The all-girl fighter Skullgirls will fight for lag-free online battles thanks to the implementation of latency-hiding networking code GGPO, which enables the play of classic, old-school fighting games over the internet. Developer Reverge Labs officially announced the inclusion of GGPO today on their blog.
Indie Fighting Game Skullgirls Beats Lag With GGPO
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It was E3 2000 when I nearly lost my shit. The sequel to one of the best games I'd played on the PS1, Metal Gear Solid, was coming out on the PS2 and the graphics showcased in Sons of Liberty were unbelievable.
You may not know his name, but chances are you've seen some of Ko Takeuchi's art. Best known for his simple designs and bold lines, Takeuchi has helped shape the look of both the WarioWare and Rhythm Heaven series. He also draws a lot of nerdy icons, memes, and adorable characters in his spare time.