
Once in August and then again in September, senior people on Assassin’s Creed II walked me through some of the many fixes they had planned for the sequel. Their plans sounded too good to be true, because, well, they all sounded so right. They didn’t sound like hype or the marching orders of a focus group. They felt like surgically precise self-critiques. Sure enough, Assassin’s Creed II was far superior to its predecessor. The game’s creators had learned from their errors and crafted something great.
Last week, I had a flashback to those summer interviews while I was interviewing one of the lead creators of Uncharted 3. These folks also seem to know, better than I would, what needed fixing.
The previous two PlayStation 3 adventures of Nathan Drake, video game’s modern Indiana Jones, were not as flawed as that first Assassin’s Creed game. There were some problems, though. There were also, I learned, during an E3 chat with Uncharted 3‘s co-lead designer Jacob Minkoff, some opportunities that the series creators at Naughty Dog were not yet ready to seize.
First, there’s Nathan Drake himself. He’s been presented to us gamers as an everyman. We will learn much more about him in this new game. We’ll find out what drives him, Minkoff told me. We’ll learn more about his relationship with Sully and more about his past. We may also get a Nathan Drake who finally feels like a more consistent character. Players of the earlier games noticed that Drake seemed like an approachable, ordinary guy in the games’ cinematic scenes but more like an action-hero/mass-murderer in the game’s gameplay. Naughty Dog noticed that (even noted that in the finale of the last game).

A shift in the portrayal of Drake sounds subtle, but more obvious will be a shift in the game’s flow. Minkoff said that players of the second game complained that there there was too much combat near the ened of the last game, especially in the monastery section. Minkoff said the problem was that the developers had created more gameplay than story and ran out of narrative material to intersperse with the interactive parts of their game. He promises a better balance in the new one, which, if it translates to a removal of some of Uncharted 2‘s late-game lapses into tedium all the better.



Minkoff never hit a false note as we chatted about the incoming Uncharted 3 for about 15 minutes. Each correction or upgrade he described for the series sounded like smart progress. Whether it adds up to the series’ best game remains to be seen, but I do get the sense it’ll add up to at least one thing: a terrific in-game bar brawl. While Minkoff didn’t want to confirm if or when a bar brawl will occur in the third game, he said that so many of the physics and animation systems that Naughty Dog has built into the series has led the Uncharted creators into a position where they can render a proper saloon brawl: they’ve got the ability to get Drake pushed back against the bar, to have him pick a bottle off the bar and smash it on another guy’s head, throw someone through a table and so on.
The question for Uncharted 3 may not be whether there will be a bar brawl but rather, when there is one, is Drake the kind of guy who would punch first?
Look for Uncharted 3 on the PS3 on November 1.
Images captured from Uncharted 3‘s E3 trailer, which you can watch here.
Shane
June 16, 2011 at 8:41 AM
I cannot wait for this game. The only worry I have is something I read about Drake automatically picking up ammo now. But I LIKE having to scrounge for ammo.
If that’s the worst I have to say, BRING ON NOVEMBER! I’ll be getting the most expensive edition of the game available :)
Report PermalinkShinkada
June 16, 2011 at 4:53 PM
You lost me at “Sure enough, Assassin’s Creed II was far superior to its predecessor.”
Report Permalinktwiryn
June 17, 2011 at 12:36 PM
Italics attack! Man, Uncharted makes me want a PS3.
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