Seemingly far more specialised than someone hired to work as an engineer on Valve’s own Steam infrastructure, successful applicants will join a “highly motivated team that’s doing hardware design, prototyping, testing, and production across a wide range of platforms. We’re not talking about me-too mice and gamepads here — help us invent whole new gaming experiences.”
Interesting. Especially since it’s not too long ago we also got a look at a weird control pad the company had been working on.
Here’s the ad in full:
For years, Valve has been all about writing software that provides great gameplay experiences. Now we’re developing hardware to enhance those experiences, and you can be a key part of making that happen. Join our highly motivated team that’s doing hardware design, prototyping, testing, and production across a wide range of platforms. We’re not talking about me-too mice and gamepads here — help us invent whole new gaming experiences.
Work with the hardware team to conceive, design, evaluate, and produce new types of input, output, and platform hardware
Hands on prototyping experience
Lab and measurement skills
System level design experience
Knowledge of embedded systems/microcontrollers
Experience with high speed serial interfaces
Experience with schematic entry
Experience with circuit simulation
Four years relevant experience
Board layout (analogue and high speed digital)
Hardware Definition Languages (HDL) for FPGA and chip design
Power supply management
Design for test
Low frequency analog
RF and antennas
Signal integrity analysis
ARM / X86 system design
Manufacturing pilot runs
Remember that just because Valve is looking to ramp up hardware engineering, like the control pad patent shows, it doesn’t necessarily mean we’ll be seeing a Steam games system/custom PC. It might “just” be some strange new interfaces and peripherals!