In Far Cry 4 The Story Is Yours To Create (And Keep)


I can’t help but feel as though Far Cry 4 is flying under my radar for some reason, but God knows why — it’s looking fantastic. The latest developer diary from Ubisoft focuses on the development of an open world, but it also features an Elephant charging through a door, a creepy ferret looking thing and a white tiger mauling some poor bastard.

Those are the things that stick out for, but more than anything the setting of Far Cry 4 is what intrigues me. In a lot of ways the environments have always been the star of Far Cry titles, and I’m loving the look of Nepal and how varied and interesting everything looks. The supernatural elements are also intriguing, and quite creative from a visual standpoint.

The idea of the open world in Far Cry 4 appears to be more flexible than in its predecessor, with the focus being on creating your own angles and progressing in your own way. That tends to be something developers always say when discussing any open world game, but there’s a sense that folks behind Far Cry 4 want to push away from the more rigid mission structures of Far Cry 3 towards something a little more flexible.

I like that idea. I like what Dan Hay says as the beginning of the trailer, that the 360 degree approach allows you to create your own unique story; that the “anecdotes are yours”. I think that’s just about the most powerful thing an open world game can deliver to a player, the opportunity to create their own unique moments.


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