Everyone who played Enemy Unknown a few years ago will recognise the scene. You’ve got your squad lined up. You’re all in position, waiting for any sign of movement.
And then it happens. A beastly alien steps into everyone’s line of sight, unaware of the trap they’ve just triggered.
Except there’s one problem. This is XCOM 2. And traps never, never work out quite the way you want them to.
I’d hate to be the commander that witnessed such atrocious aiming. Not that it’s going to matter; with so little damage and such vast reserves of HP, I’d be surprised if that squad got out alive — especially with that kind of luck.