A Close Look At Uncharted 4's Ridiculous Attention To Detail

A Close Look at Uncharted 4's Ridiculous Attention to Detail

The stubble. The wrinkles. The sweat. The hair. Nathan Drake's model has gotten pretty incredible in Uncharted 4 and Naughty Dog took the time today to shed some light on how they nailed it.

In a word, the PS4. In Naughty Dog's latest dev diary, they talk about what the PS4's power allows them to accomplish in Uncharted 4, and most of it has to do with the level of detail the game can now achieve.

To list a few things:

  • Bigger levels with wider open spaces. ND says the levels are ten times bigger than what they have done before — and it's all explorable. This means fewer linear levels, and objectives will sometimes have multiple solutions/routes.

  • Better density of detail. There are more people, more objects, more things that can make a place look real and lived in.
  • Plenty of outfits for each character.
  • Hundreds of destructible objects.
  • Better facial animations.
  • In-game cutscenes.

Some GIFs that zoom in on Uncharted 4's attention to detail, for your viewing pleasure:

A Close Look at Uncharted 4's Ridiculous Attention to Detail
A Close Look at Uncharted 4's Ridiculous Attention to Detail
A Close Look at Uncharted 4's Ridiculous Attention to Detail

Comments

    damn, that portrait really has that 'Liam Neeson I will find you, I will kill you' look to it

    If you want more detail they did a fantastic hour-long panel on the tech behind the new models a while back:

    https://www.youtube.com/watch?v=Q8plj4d2MHM

    *Does not reflect final product - which will be scaled down to 900p at 30fps

      Where did you get [email protected] from? Single player is 1080p 30fps, multiplayer is 900p 60fps.

        He was making a jab at the industry and the not up to par/cruddy consoles/devs of late.
        Though U4 does look bananas so I am hyped. I must admit though if it was 60fps it would really help looking at the games balls to the walls fast action footage.

    Don't even have to think about it. It's going to look and magnificent.

    and you wont even see the 'detail' because you're always seeing him from behind or constantly running through corridor environments.

      It looks more open than ever to me. Yeah it may still be corridor in a way but the landscape is less funneled looking to me.

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