Polish aritst Jakub Rozalski is known for his series of illustrations where he depicts an alternate 1920s, where the peasants of Europe are towered over by giant mechs. They helped inspire one of the year’s best board games, and are now getting not one, but two video games to go along with them.
First up, there’s going to be a digital adaptation of the Scythe board game, featuring Rozalski’s art (a universe he calls 1920+). It will be basically the same game, only with fancy visuals like weather effects, little mechs stomping around and so on. Scythe is a good time, video games are fun, this should be a no-brainer. It will hopefully be out on PC next year.
More unique is a game called Iron Harvest, being made by KING Art. It’s only based on Rozalski’s art, not the board game, and as such will be a more traditional video game experience. Pitched as an RTS, there isn’t much more useful information at the moment other than the fact it will feature a Company of Heroes-style cover system, though they do say it’s due on PC, PS4 and Xbox One sometime in 2018.
Above is the game’s only screenshot, but below you can find a bunch of art Rozalski has done for the project.
Comments
3 responses to “Mech Art That Inspired A Board Game Now Getting Two Video Games”
Um, yes please 🙂
This is my aesthetic.
Reminds me a lot of the weird robot models by ThreeA: http://www.worldofthreea.com/catalog/wwrp