And he’s having a bit of a dig at Monkey Island fans too.
It all started out pretty normal. Just a beloved game dev promoting his game on social media.
Know a Monkey Island fan that hasn’t heard of Thimbleweed Park? Please tell them about it. The number we’ve failed to reach is staggering. pic.twitter.com/w3KDiyceSP
— Ron Gilbert (@grumpygamer) October 9, 2017
As the tweet indicates, Thimbleweed Park hasn’t reached the number of old school Monkey Island fans as the team had hoped.
In replies to the original tweets, the developer stated that marketing has been the problem. He believes only about 10% of Monkey Island fans have bought the game.
Based on our sales an MI sales, it’s more like 10%.
— Ron Gilbert (@grumpygamer) October 9, 2017
Signal boosting is great and one of the great advantages of social media. So is its ability to allow discussion. In this case — the frustration a creator feels after working really hard on something and having a large potential market base miss it. That’s entire fair and valid.
You’re a huge MI fan, but you don’t follow me?
— Ron Gilbert (@grumpygamer) October 9, 2017
But you don’t follow the person that created him?
— Ron Gilbert (@grumpygamer) October 9, 2017
This seems a tad harsh, however.
I played as him and you don’t follow me!
— Hannah (@occasionallycow) October 9, 2017
Touché, Hannah.
A few other interesting replies…
Never said sales were bad.
— Ron Gilbert (@grumpygamer) October 9, 2017
It’s not x-files. Not even close.
— Ron Gilbert (@grumpygamer) October 9, 2017
Thimbleweed Park is out on Xbox One, PS4, Switch, PC, iOS and from today, Android.
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