direct3d 12
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Vulkan Multi-GPU One Ups DirectX 12, Works Pretty Much Everywhere
It’s still very early days for DirectX 12 and Vulkan, the main graphics APIs fighting for superiority. It’s not quite Blu-ray versus HD-DVD; even if one does pull ahead with developers, the other won’t suddenly vanish. A lot of factors can decide the battle, with one of the more interesting being support for mixed hardware,…
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DirectX 12’s Mixed AMD / NVIDIA Mode Can Outperform SLI And Crossfire
The onslaught of new 3D APIs, including Metal, Vulkan and Direct3D 12 is busting preconceptions along with performance barriers. This time around it’s Microsoft’s contender, showing that you’ll not only be able to run mixed GPUs in a quasi-SLI / Crossfire configuration, but they can run faster than single vendor setups.
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DirectX 12 Could Let You Mix NVIDIA And AMD GPUs In The Same PC
DirectX 12 should be one of the more exciting updates to Microsoft’s multimedia API since DirectX 9. Along with vastly reduced CPU overhead and a focus on giving developers more control, it might be possible to mix GPUs from different vendors in the same machine, if recent rumours are to be believed.
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Direct3D 12 Vs Mantle: AMD Clarifies Benefits And Differences
Last week, NVIDIA made it clear that it’s not interested in what AMD is doing with Mantle — the GPU maker is more than happy with the improvements the next version of Direct3D will bring, with the performance tweaks in particular similar to those Mantle offers. It’s only fair AMD has a chance to defend…