In Real Life

How Bad User Interfaces Are Ruining Video Games And Other Wonderful Things

I can summarise my experience designing user interfaces like this: if you were to place a refrigerator and a toilet side by side in a room with no windows and a door that locked from the inside, 9.3 out of 10 people entering that room would defecate in the freezer and urinate on the floor.


In Real Life

She Tried To Make Good Video Games For Girls, Whatever That Meant

Companies fail all the time, but this… this was different. For Brenda Laurel, it was personal. Logistically, Purple Moon amounted to six years and $US40 million dollars spent on research where thousands of kids were interviewed and eight games were produced. Prior to 1996, when the company was created by Brenda Laurel, a pioneer extraordinaire within human-computer interaction fields, these kids had no voice.


May 28, 2012
Mobile

The Story Of Doodle Jump: Brotherly Love And Digital Snacks

Kotaku AU

Doodle Jump is now an icon of iPhone gaming, but it almost died at launch after selling just 21 copies on its first day of release. How did developer Lima Sky get from there to Doodle Jump being a more famous app than anything not called Angry Birds? The answer is a strange mix of snack food, bubble wrap, blogger nagging, brotherly co-operation and sheer luck.


In Real Life

Sunday Comics: Dead Island

Welcome to the week’s best in web comics. You can enlarge each comic by clicking on it. Happy reading!


May 27, 2012
Nintendo

Gearbox: The Wii U Will Get The Best-Looking Version Of Aliens: Colonial Marines

Nintendo has yet to release the official hardware specifications for the Wii U, and it’s something Gearbox’s Brian Burleson, senior producer on Aliens: Colonial Marines, won’t discuss directly. But, he said to Eurogamer, the Wii U will get the best-looking version of the game because it has “more modern tech”.


May 26, 2012
Xbox

Microsoft Responds To Reports Of Xbox Live Account ‘Jacking’

Microsoft has responded to our earlier report of Xbox Live accounts being “jacked” via the “social engineering” of support staff.


May 25, 2012
News

GAME Australia Lays Off 281 Employees, Closes 60 Stores

Kotaku AU

We’ve just gotten word that GAME Australia has begun to make staff redundant in the wake of its move into voluntary adminstration early last week. According to the administrators, PwC, 60 stores will be closed across Australia.


May 24, 2012
PC

How Diablo III’s Always-On Internet Requirement Makes It A Better Game

Last week’s rough launch of Diablo III neatly illustrated the biggest problem with the game’s ‘always-on’ internet requirement. It was a reminder that consumers have lost a portion of their ownership of the game, that we no longer have complete control even over whether or not our game will start.


News

GAME: No Buyers Yet, Crisis To Drag On For Another Month

Kotaku AU

We’ve just received an update from liquidators PwC on what’s happening with GAME. The bottom line? There are some buyers circling, but nothing concrete happening yet.


In Real Life

Have Your Say On Video Game Pricing

Kotaku AU

There is a price disparity for tech products and video games in Australia. This is something we’re all aware of, but now the Federal Government is looking to take action on the issue, putting together a committee to look into these price disparities. Until July 6, the committee will be accepting submissions on the topic.