Tagged With the witcher
Heart of Stone, the new expansion for The Witcher 3, basically consists of three long, experimental and amazing new quests. Kirk spoke the other day about the first one, but I now want to talk about the second.
People don't only love CD Projekt RED because The Witcher 3 was great. The company released 16 DLCs for free, talked openly about the game's budget and profits, and included a "thank you" note in the box. It might be brilliant PR, but after speaking with the studio's co-founder, there's something else there, too.
If there's a single story that encompasses the best of The Witcher 3's narrative ambitions, it's the Bloody Baron. Messy, emotional, and full of morally compromised individuals, it's a tale that can end in some truly harrowing ways. To learn more about how it came together, I spoke with the people who made it.
I played 60 hours of The Witcher 3 earlier this year, and only stopped because I had other games to play. One question always nagged me, though: how did CD Projekt RED put together a sprawling open world game that avoided the genre's usual preference for meaningless side quests? I called them to find out.
The Witcher 3's first expansion, Hearts of Stone, comes out October 13. As if you needed more things to play. Says developer CD Projekt Red: "The expansion lets you choose your own way through an adventure that includes recruiting a crew of break-in artists, spending a night partying with a ghost and outsmarting the most bizarre creatures Geralt has ever faced."