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A giant cataclysm. Hordes of monsters roaming around. Mutated monster hunters addicted to potions and mushrooms. That’s all you need to know to feel like home when playing The Witcher. You can forget the novels and all those journal entries.
It’s not often I respect my enemies in a game — how could I? They’re just a target. A bundle of HP. An obstacle. Something to conquer. But when you’re a legendary Witcher, your (equally legendary) enemies demand respect. Monster hunting is not for the reckless; approaching creatures in the world of Temeria with an unsheathed sword can only get you so far.
CD Projekt Red told us they were making a new engine before they told us what it was being used for. Of course, it was pretty easy to guess that The Witcher 3 was the big mystery title that RedEngine 3 was going to power. And now we’re getting a look at the open-world that Geralt of Rivia will be roaming through — on all “high-end platforms, including PlayStation 4″ as the dev studio says — in the upcoming prequel.
As a professional courtesy, developers often don’t point out the wrongdoings of games they didn’t make. They really should though, because when they do, it’s incredibly insightful. In an interview with Game Informer, two devs from CD Projekt (The Witcher) take a critical eye to the likes of Skyrim and Fallout: New Vegas.