Yes, you guys are awesome. Kotaku Australia is quickly approaching the one-year old mark, and in that time its reach, and the size of its community, have grown tremendously.
There's no way this could have happened without your participation, be it an entry to a competition, 500 words on the state of games classification, or an entire essay on how fire mages have had a raw deal in World of Warcraft. Every contribution helps, and I hope to maintain Kotaku AU's position as one of the top gaming blogs in the country, if not the best. So continue sending in tips, making thoughtful comments, pointing out my mistakes and, especially of all, reading.
Now, onto June! Well, back to June.
Last month saw the debut of a unique Kotaku AU feature called Game A Week, where I endeavour to code a new game every seven days, then make it available for free. I've managed three games so far, with a fourth due next Monday. The latest one in development is called "SimMMO" - feel free to have a guess as to what it's about.
If you'd like to check out any of the Game A Week entries, I've linked them here: Game A Week 3: Blockshooter Kotaku AU's Game A Week 2: Zafehouse, The Zombie Survival Simulator Kotaku AU's First Homemade Game A Week: Wizkill, A Roguelike
Age of Conan saw a lot of attention. Horse griefing, small boobs - whatever, the MMO had its time in the spotlight. Rock Band 2 was announced, causing Australians to wonder if EA had forgotten the fact that the first game isn't even out here yet. The publisher also provoked some ill feelings by forcing Australians to use the NZ EA Store to purchase the Spore Creature Creator.
Finally, Shellshock 2 was refused classification, and perks galore were uncovered for Fallout 3.
That's June in a few paragraphs Time to brace ourselves for July.