Today's round-up of the best games writing takes in three very famous game designers, one bonkers beat 'em up and a critically marginalised genre.
Gamasutra: Peter Molyneux: The Essence of Interaction Great interview that reveals much about how the mind of one of the industry's most famous designers works.
Designer Notes: Game Developer Column 5: Sid’s Rules Maxis designer Soren Johnson discusses the five rules he's learned from working with another of our industry's most famous designers, Sid Meier.
NowGamer: The Making of OutRun Our third famous designer, Yu Suzuki recounts to Retro Gamer magazine how he created a video game icon.
OffWorld: One More Go: God Hand, or why hardcore games ring my bell Margaret Robertson celebrates the sheer lunacy of Capcom's cult classic brawler.
The Brainy Gamer: The sports game ghetto Michael Abbott questions why game critics don't feel sports games are worthy of closer examination.