Sunday Supplement: “Videogames are wish fulfillment power fantasies”

Today’s round-up of the best games writing takes in three very famous game designers, one bonkers beat ’em up and a critically marginalised genre.

Gamasutra: Peter Molyneux: The Essence of Interaction
Great interview that reveals much about how the mind of one of the industry’s most famous designers works.

Designer Notes: Game Developer Column 5: Sid’s Rules
Maxis designer Soren Johnson discusses the five rules he’s learned from working with another of our industry’s most famous designers, Sid Meier.

NowGamer: The Making of OutRun
Our third famous designer, Yu Suzuki recounts to Retro Gamer magazine how he created a video game icon.

OffWorld: One More Go: God Hand, or why hardcore games ring my bell
Margaret Robertson celebrates the sheer lunacy of Capcom’s cult classic brawler.

The Brainy Gamer: The sports game ghetto
Michael Abbott questions why game critics don’t feel sports games are worthy of closer examination.

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