Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.
EDGE: The Elegant Dodge
Thief III designer Randy Smith writes eloquently about his new iPhone game where you play a spider.
Experience Points: Missing in Action, part 2: “Seeing the Elephant” in Call of Duty 4: Modern Warfare
Linked to part 1 last week, but I can’t recommend this series highly enough. Part 3’s here, too.
GameSetWatch: Design Lesson 101 – Uncharted: Drake’s Fortune
Manveer Heir analyses the way in which Naughty Dog’s action adventure paces its combat encounters.
One More Go: How Galleon may take you on an unexpected voyage
Margaret Robertson celebrates one of the last console gneration’s most unfairly overlooked titles, a pirate adventure from the man who made Lara Croft.
PopMatters: TIE Fighter: A Post 9/11 Parable
LB Jeffries finds contemporary resonance in the commentary on war and empire found in LucasArts’ classic space combat sim.
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