Community Review: Assassin’s Creed: Brotherhood

Wow. What initially felt like a spin-off, a needless money grabbing entry into what is fast becoming one of my favourite franchises, has slowly evolved into one of my favourite games of the year. Assassin’s Creed: Brotherhood has, for me, absolutely obliterated all expectations and provided one of the most intriguing single player experiences of 2010.

But you guys have had the game over the weekend – what do you think so far?

More than any other game in the series, Assassin’s Creed: Brotherhood feels seamless. Almost as if all the mechanics, narrarive, missions – everything – contribute to one single purpose and one goal. Taking down the Borgia Towers, for example, allows you to upgrade that area of the city, upgrading the city allows you travel faster, unlock new areas, etc. Everything seems part of one specific whole, and that’s rewarding. There’s a real feeling that you, as the player, are having a proper impact on the game world.

There’s just so many distractions, in fact Brotherhood is almost on the level of Red Dead Redemption in that regard. Roma feels more like a living breathing city than any other in the series. Just clicking onto the map can be a bit overwhelming – it’s constantly drowning in icons, new missions, sub-missions, Borgia Towers, viewpoints, etc. But it never feels overwhelming, more like a well paced, relaxing experience that continually provides you with something interesting to do and, occassionaly, something utterly mindblowing.

If I had one criticism of the single player campaign it’s that the story doesn’t really feel as driven or as interesting as the ACII. This may be the only area of the game that feels spin off-esque.

But what do you think? Is Assassin’s Creed: Brotherhood game of the year material? Does it feel like a spin-off? Let us know in the comments below.

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