Agent 47 Steps Out Of The Shadows In Hitman: Absolution

Agent 47 Steps Out Of The Shadows In Hitman: Absolution

Betrayed by the only people he trusts and hunted by the police, the beautifully bald and barcoded Agent 47 navigates a vast conspiracy in Hitman: Absolution, the latest adventure for IO Interactive’s killer-for-hire.

IO Interactive makes the game official today, after a trademark filing outed the name of Hitman: Absolution late last month. According to the announcement, Absolution sees Agent 47 take on his most dangerous contract to date. He’ll travel a corrupt and twisted world in order to get to the bottom of a dark conspiracy. Sounds like par for the course, really.

“For the first time we are taking Agent 47 on a personal journey which allows us to explore other parts of the Hitman fantasy,” said Tore Blystad, game director, IO Interactive. “This is both a familiar and yet significantly different experience from other Hitman games; something our silent assassins will relish, as will all those new to the Hitman world.”

Built using IO Interactive’s Glacier 2 proprietary game engine, players can expect a cinematic story, distinctive art direction, and an original game design that combines Hitman‘s classic game mechanics with entirely new ones.

Hitman: Absolution will make its grand debut at E3 2011 next month for the Xbox 360, PC and PlayStation 3. Until then, keep your eyes peeled on the game’s official website for fresh intel.


  • “combines Hitman‘s classic game mechanics with entirely new ones”
    Please don’t ruin it, the games were fine.

  • I always felt that the first few Hitman games were far too railroaded – there was only one way to pull off the hit, and the only way to find it was through trial and error. Blood Money was a lot more open and free, giving players multiple strategies for pulling off their kills, and I really hope that Absolution will continue this trend.

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