IGN’s extensive, in-depth feature on Team Bondi’s extreme work practices, in which 11 ex-Team Bondi employees spoke out about incredibly punishing crunch times and 100-hour work weeks, has resulted in the International Game Developer’s Association looking into precisely what happened during development of the game, reports Develop-Online.
“[R] eports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole,” said Brian Robbins, chair of the IGDA Board of Directors.
“We encourage any Team Bondi employee and/or family member to email firstname.lastname@example.org with comments about the recent past and current situation – positive or negative.”
Punishingly long hours seem to be the norm in the games industry, but perhaps something positive can come out of this story – hopefully an increased level of accountability when it comes to the way individual game developers are treated in the workplace, and a reshifting of the incredible expectations placed upon workers in this industry.
Industry outrage at ‘brutal’ Team Bondi crunch [Develop-Online]