Multiple Wii U Controllers Are A Cost Issue

The Wii U comes with one Wii U Controller. Each console will support only one of these controllers; Kotaku broke the news that Nintendo is looking into games that support two Wii U controllers. But why is Nintendo planning to release the console with single Wii U Controller support?

"There's a cost issue," Nintendo president Satoru Iwata told Japanese business site Diamond Online. According to Iwata, Nintendo aims to have the console and games support one Wii U Controller.

"Technically, it is possible for the Wii U to support multiple Wii U Controllers," Iwata said. However, this will result in a "considerable" price increase.

According to Iwata, "We're not planning on asking our customers to buy multiple Wii U Controllers."

Multiple Wii U Controller support makes more sense to me than, say, Wii Balance Board support.

This isn't the first thing Nintendo has nixed from the Wii U due to price tag hikes; the Wii U will not have Blu-ray or DVD movie playback due to patent costs. Not sure if Nintendo's smart or simply stingy.

任天堂 岩田聡社長インタビュー 「Wii Uはゲームの家庭における存在意味を変え、 ゲーム人口拡大に貢献する」 E3スペシャル(前編)|コンテンツ業界キャッチアップ [ダイヤモンド・オンライン]


    My prediction is that for launch and at least some months afterwards, games will focus on single-player with tablet controller (for example, zelda and metroid type games), and multiplayer games that use wiimotes/nunchucks and/or classic controllers by default with one extra player using the tablet. Then, when people get bored and sales start to slow, there'll be an increase in multi-tablet games.
    Nintendo have made it clear that it's technically possible, and by my reckoning they will use it to their advantage later. They're just trying to minimize costs at launch, and wait until people have forgotten about their initial purchase before asking them to shell out again.

    I'll even bet that Super Smash Bros for the Wii U will support 2 or even 4 tablet controllers, as well as any other mix of wiimote/nunchuck/classic controller combo.

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