The Modern Warfare 3 Files: Team Perks, No Nukes, New Killstreaks

The Modern Warfare 3 Files: Team Perks, No Nukes, New Killstreaks

It’s a fair guess that Call of Duty: Modern Warfare 3 will follow in the footsteps of last year’s Call of Duty: Black Ops, shattering sales records and bringing even more people to video games.

But it’s typically not the singleplayer campaign, detailed here, that draws in those record-breaking numbers. While many, including myself, enjoy the Call of Duty campaigns, it’s the multiplayer that has managed to shift the Call of Duty franchise from a video game to something more akin to a sport.

People play pick-up games of Black Ops, Modern Warfare 2, even Modern Warfare, like they play games of baseball, soccer or shoot some hoops. Like it or not, consider it innovative or rehashed gameplay, the Call of Duty franchise has in many ways transcended what it is to be a video game.

So here’s your first, unofficial look at what we can expect from the bread and butter, the heart of Modern Warfare 3 when it hits this fall. Do keep in mind that while the details of the game’s single player campaign, seemingly verified with the official release of a trailer and matching levels, are likely mostly locked in stone, what is delivered with multiplayer could easily shift. Multiplayer is often tweaked after the game hits. It also receives a number of downloadable content packs post launch. With the advent of Elite, that’s even more likely.

That being said, here’s what our sources are telling us we can expect from multiplayer.

The game’s multiplayer will be divided into cooperative Special Ops maps and traditional multiplayer maps. There will be no zombie modes in this game, not a surprise since zombies were introduced to the Call of Duty franchise by Treyarch and have, so far, popped up only in the Treyarch-developed games.

Special Ops will include both a survival, horde-like mode and a mission mode, with a total of a dozen maps and missions to choose from between the two.

As we’ve previously reported, there are 20 maps being worked on for Modern Warfare 3‘s multiplayer.

It is unclear how many multiplayer and Spec Ops maps and missions will come with the game and how many will be sold at a later date as add-on downloadable content.

Key to the multiplayer experience, is the ability for players to level up their characters and unlock perks to modify the effectiveness of their equipment, character and enemy equipment. The multiplayer matches also include killstreaks, which are special one-time rewards that are unlocked after a player kills other players a set number of times without dying.

As could be expected, developers Infinity Ward and Sledgehammer Games have been working to tweak both killstreaks and perks for Modern Warfare 3.

The biggest new addition to the game that we’ve heard of so far is the creation of Team Perks. These are perks that a team, can work toward to earn. It is unclear whether this will be tied to clans or some other team system, but their inclusion could help push the game into a more team driven title, something the premium Elite service is likely to tie into.

While we don’t know the total number of team perks coming to Modern Warfare 3, we have been told four of them:

Stopping Power: Increased bullet damage. Blast Shield: Unclear Health Regen: Regenerate health over time. Stun Protection: Prevent stunning from flash grenades.

New perks coming to Modern Warfare 3 include:

Blind Eye: This makes you immune to computer-controlled and player-controlled killstreaks. The pro version makes your launchers lock on faster and gives you extra bullet damage to vehicles. Assassin: This makes you immune to UAV, thermal, and heartbeat sensors. The pro version also makes you immune to CUAV, EMP and no longer shows your name in red or the crosshair in red when you’re targeted. Point Guard: Every two assists count as a kill towards your killstreak. Dead Silence: You make no noise. Recon: Gives you a special kind of radar to spot enemies, most likely. We’re not sure on this one.

We’re not clear on how many or which previous perks will be coming to the game, but it sounds like the ones that do return will do some from Modern Warfare 2, not Black Ops.

There will also be a bevy of new killstreaks to play with in multiplayer. Here’s the rundown on the latest thinking:

EMP Grenade: Temporarily takes out all area electronics. Littlebird: A tiny remote-controlled helicopter. Precision Airstrike: Calls in an airstrike on a targeted area. Stealth bomber: Calls in a B2 Spirit to carpet bomb along a line designated by the player. Remote Turret: A remote-controlled turret. Directional UAV: A UAV that can be directed into areas to scan for enemies. Remote Mortar: Direct a mortar team using a zoomable camera view of the map to call in strikes. Airdrop Trap: A booby-trapped airdrop. Ammo Resupply: An ammo reloading airdrop. Escort Airdrop: A protected airdrop. Specialist Strike Package: This one remains a mystery to us.

While it’s likely that some of the killstreaks will drop out or be added in, we’ve been told that the team has decided to remove the controversial Tactical Nuke killstreak from the game.

Other tweaks being looked at by the team include making sure things like exploding barrels don’t count toward a player’s killstreak tally.

We’ve also learned, unfortunately, that this latest Call of Duty still won’t support dedicated servers, instead relying on the hosted servers found in previous iterations of the game. Dedicated servers were removed from the franchise starting with Modern Warfare 2. (Modern Warfare 3 appears to be using DemonWare for player authentication, just like with Call of Duty: Black Ops.)


  • No zombie mode? That’s a shame. Was actually thinking of buying this until I heard about that…

    • If the DLC was done by the time the game came out anyway (which a lot of it is), how is it in any way worse if it’s on the disc?
      The only thing it does is save Microsoft and Sony from having to serve out petabytes of data and save you from having to download it.
      You’re not paying for the contents of the disc, you’re paying for the game stored on that disc – physical distribution is a means to an end, utilized to overcome technical limitations while we currently have them.

      • Get real, they’re ripping us off by charging for pre-release content that used to be free for numerous games. This shouldn’t happen & stop accepting this treatment as if it’s deserved. Would you have bought Mortal Kombat (90s) twice if they wanted to release it again with “NEW” costumes?

        Modern DLC sux, period.

  • Most of me hopes that this one doesn’t break any records.
    Black Ops breaking records made no sense.

    The single player mode was at best, mediocre. eg, enemies will spawn around that corner up ahead infinitely until you advance 10 metres to the next cover pooint. Really? … people found that fun?

    But that’s ok, because you don’t buy games like this for single player, you buy them for killing other players.

    Oh, that’s right, Black Ops was a buggy mess, basically unplayable on the PS3 and PC for quite a large number of people for months after release.

    If you got the game working, and were in it for the multiplayer, it was fun, but I hope people don’t rush out day 1 for this one. That’s a level of trust they don’t currently deserve.

  • I prefer the no dedicated servers. Look what happened with Black Ops reintroducing the dedicated servers…almost all of them are 24/7 nuketown. If you want to play all the maps you have to try one of the very small handful of other servers that are almost always full or almost always empty. Either that or play with a ping of 200+ in a server from another country.

    • Nuke town ruined black ops for me, seriously what were the devs thinking “lets create a small shitty map for people to farm xp – what could go wrong?”. Took longer than it should have to find decent maps.

  • Littlebird: A tiny remote-controlled helicopter.
    Prestige edition anyone? Blops had the remote control car

    • its possible, but i think kotaku have it wrong, or CoD has it wrong.
      a “littlebird” is a UAV, its not very small at all. i would think it would be like the previous huey/gunships. NOT like a RC heli (ala RC-XD)

      as for the rest of it, not sure if want. wont get this on release at the very least.

  • Assassin: This makes you immune to UAV, thermal, and heartbeat sensors. The pro version also makes you immune to CUAV, EMP and no longer shows your name in red or the crosshair in red when you’re targeted.

    This one sounds pretty bloody unfair, if you’ve got no way at all as to discerning whether or not the guy coming at you in an enemy or not

    • The pro sounds somewhat unbalanced but it’s not that bad. There isn’t friendly fire (afaik) in MW3 and keeping an eye on one’s radar always alerts you to the location of friendlies. It won’t be that hard to counter.

  • Airdrop Trap sounds like a fun perk.


    *boom* ‘You were killed by RaygunBrown’

    Me: Hehehehe

  • It would seem FourZeroTwo has debunked a couple of things, specifically the Team Perks and a couple of other things:

    “Lots of false #MW3 info being reported as fact. There is no Stopping Power, OMA, Commando, or Nukes. Beyond that, you’ll have to wait & see.”!/fourzerotwo/status/75984729245102081

    “@crecenteb There is no Stopping Power period. We also have no such thing as ‘team perks’. All other #MW3 MP details remain undisclosed.”!/fourzerotwo/status/75988245233672192

  • “Blind Eye: This makes you immune to computer-controlled and player-controlled killstreaks. The pro version makes your launchers lock on faster and gives you extra bullet damage to vehicles.”

    It makes you immune? So it’s not just that you can’t be seen like the Assassin one you actually don’t take damage from them? Maybe that isn’t quite what it means, otherwise you would always keep a class with this and a lock on rocket launcher and switch to it as soon as anyone got chopper gunner. They could only kill each member of the team once.

    “Airdrop Trap: A booby-trapped airdrop.”

    I do think that would be pretty fun, especially if it explodes, you could get a multikill with it.

  • I’m sorry but I’m so looking forward to gears of war 3 then this. I enjoy the zombie modes in black ops, but I’m so tired of all COD multiplayer.

  • If the “Team Perks” are only receivable if you have a registered clan on “Elite” then it’s a complete dog act by Activision..

    But will it surprise anybody? Not likely.. back to cs 1.6 and trying to find an un-modded server.

  • Littlebird, eh? Like a flying RCXD? Sounds annoying. I’ll cry if it’s at 3 kills like Black Ops.

  • What’s more annoying than a new Call Of Duty game? People bitching about a new Call Of Duty game.

  • So the choice is;

    A completely immersive game with a level of realism and depth and infinitely better game engine and up to 64 players on dedicated servers, that is, BF3.

    OR, another CoD, with literally half the studio that developed the best CoD games gone, with no dedicated servers, and some Bobby Kotick inspired money grab aka “Call of Duty Elite”.

    Think the decision’s already been made for me. It’s a bloody shame too, I was sincerely looking forward to another awesome Modern Warfare, by the looks of it, it’s going to be a crapfest.

  • Roflmao yet again a good game screwed over by its developer No dedicated servers means bad lag for the player no lan support and and horriable rego.Dlc means no community modding or maps looks like another console game ported to pc to me.I cancelled my preorder for mw2 now i guess i wont be buying mw3 either.I will have to learn to play bf3 or keep playing mw1.Laning with friends till 4 in the morning is the best fun with mw1 sitting around with a group of friends playing drinking and bbqing :)-mw2-3 🙁

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