The Next Burnout Game Is Part Pinball, Part Game Show, Part WTF?

The Next Burnout Game Is Part Pinball, Part Game Show, Part WTF?

Remember that bizarre, leaked Burnout game that added lobster monsters and UFOs to the crashtastic street racing formula? Electronic Arts and developer Criterion Games just made it official, unveiling Burnout CRASH! for PlayStation Network and Xbox Live Arcade.

The official announcement says that CRASH! will bring Burnout‘s “fan-favorite Crash mode to the forefront” and “a crazy mix of pinball and game shows,” according to creative director Richard Franke. Burnout CRASH! players will be rewarded for “causing traffic chaos by crashing into cars, triggering explosions and destroying everything in sight,” which apparently includes lobster monsters and UFOs.

Criterion’s top down crash ’em up also sports the Autolog tech featured in EA’s Need for Speed series and even Kinect support, the first Xbox Live Arcade game from the publisher to do so. On Microsoft’s motion controller, EA touts “a game mode designed exclusively for Kinect in which two teams can use gestural controls to crash and burn in a party battle!” (Emphasis theirs.)

Burnout CRASH! is slated for release on PSN and XBLA sometime this Australian spring.


  • I was really hoping for a full out burnout game. The reason crashes in Burnout were soooo awesome was because it was realistic (well, aside from the sentient cars with no passengers). Making it cartoony would diminish that, surely?

    • Yeah, when I heard about it I was kind of thinking/hoping it’d just be a cut down crash-mode-only Burnout game, presumably running on the Burnout Paradise / NFS:Hot Pursuit engine.

      Oh well, Criterion have enough runs on the board with me that I’m willing to give them the benefit of the doubt until I’ve played it for myself.

  • I think the crash system in Burnout 3 was perfect, it was simple and straightforward, there were easy to see pickups and jumps/boosts, the crash breaker helped to make things a little more interesting and there was actually some strategy in where you crashed and where you aimed the car to go.

    I don’t feel like any of the games afterwards got it as right as this game did and I don’t think this one will either. Can’t they just make a burnout game with the crash mode from burnout 3?

  • Let’s just make every game compatible with Kinect no matter how stupid it might seem, oh and also it has to be in 3D as well.

  • IMO, Crash mode hasn’t been decent since Burnout 2. I got B3 as soon as it came out and was so disappointed when pretty much all of your creative freedom was taken away by making it necessary to follow a certain route to get the multipliers. I was gutted. B2 really made you think about ways to be creatively destructive.

Log in to comment on this story!