Devriez-Vous Achèter Rayman: Origins? Oui.

2011 has already seen the release of one Rayman game -- Rayman 3D for the 3DS. It was good fun, but that is unsurprising, given that it was a 3D port of 1999's Rayman 2: The Great Escape. In Rayman: Origins we have a bona-fide new Rayman game.

Created by the irrepressible French game designer Michel Ancel, Rayman himself is an armless, beguiling little dude who makes his way through colourful cartoon worlds defeating funny bad guys and rescuing other cute little dudes and dudettes.

Rayman: Origins is a 2D side-scroller like many recent XBLA and PSN games, but it's an on-disc, full release. When was the last time we saw one of those on a non-Nintendo system? Are wit and colour enough to make this game worth buying? Only one thing to do: gut-check.

Kirk Hamilton, who liked Rayman 3D and also speaks a little French: Hoo, boy. This one is a bit tricky to gut check, since it's a $US60 platformer released at the same time as every other gargantuan AAA title this season. On the one hand, it's an odd man out, and we've been conditioned by recent years to expect 2D platformers to be $US20 downloads. Many of you have dropped upwards of a couple hundred bucks on games this week, and I don't see you running out to the store to spend $US60 on this one. That said, Rayman: Origins a supremely joyful game, and an absolute delight to play.

From the get-go, Rayman: Origins is an orgy of color: vivid greens, iridescent reds, deep blues, all leaping off of the screen in a hand-drawn 2D world that feels like it's constructed out of of living paper cutouts. The whole game is rich with detail and imagination and never passes up a creative visual gag. The character designs are broadly hilarious and distinctly French, from the cha-cha-singing red Lums to the sleepy blue dudes whose long arms function as swinging vines.

It's hard to describe the feel of playing Raman: Origins, other than to say that it feels "right". There's a float to everything, like the gravity in this world is 3/4ths that of the earth. But it's a good float, as opposed to the "bad float" of, say, LittleBigPlanet. Rayman begins the game with a limited moveset, but quickly gains a number of offensive manoeuvres as well as his patented helicopter glide-move. But from the very first time I made Rayman jump in the game, it felt good -- each jump with a perfect amount of hangtime, each wall-slide feeling just so. It's a marvellously musical game, too, with a soundtrack that comes close to matching the grooviness of Rayman 2 and loads of fun musical surprises scattered about each level.

Rayman: Origins is family-friendly, and co-op lets up to four players leap around one another. Co-op also makes the game significantly easier -- when you die (and you will die often), your teammates can revive you so you won't have to start the level over. I was surprised by how laid-back and fun co-op was, and I've yet to tire of playfully slapping my friends around.

Despite its kid-friendly exterior, Rayman: Origins is difficult. It spans 60 levels, and while I'm not yet halfway through it's already gotten quite tricky. The level design is fantastic, and the worlds colourful and imaginative. It's got so much going for it: inventive challenges, fun mechanics, great feel and charm that never runs out.

Also, everyone in the game speaks pig-latin. Should I give it an "Essyay?"

Nah, enough shenanigans: Yes.

Evan Narcisse, who's always thought of Rayman as the video game character answer to Jerry Lewis: To my mind, Rayman's always been a second-tier character. He's not in the league of your Marios, your Sonics or your Mega Mans and I never really played the games of his heyday, if he can even be said to have one. So, while I love Rayman creator Michel Ancel's masterpiece Beyond Good & Evil, the limbless hero's never really moved me that much.

Rayman: Origins does move me, though. Everything about the whole game's lush presentation creates an immediate curiosity in me, and makes me wonder how much of it I can explore. I can't really parse the story -- not that you really need to -- but it's hard not to be charmed by Origins' loopy aesthetic and flat-out excellent soundtrack. The action's easy to grasp, too, and isn't quite as hardcore as Ratchet & Clank: All 4 One.

This one's for family fun or an addictive party diversion. To Rayman Origins' hand-drawn beauty, I say Yes.

Brian Ashcraft, the non-non-player: Sorry for the mind fuck, but I've played Rayman: Origins. I've played the PS Vita version, which won't be out in the west until next year. I have not, however, played any of the home console versions. And the main issue I've had with Rayman: Origins was PS Vita-centric, I am keen to check out the home console versions.

I love the platforming and the way the game looks and hope that the shortcomings the Vita version had are a non-starter for the console version. My gut? It tells me...


Gut Check is an off-the-cuff impression of what we think of a game: what we'd tell a friend; how we'd respond on Twitter or Facebook or over a beer if someone asked us "Would you buy this game?" Our lead writer, who has played a lot of the game, decides. Other writers chime in for additional points of view.

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    This morning I got a call from my cousin telling me I had to download the demo on PSN. He raved on for about 10mins telling me how much fun this game was. So I downloaded it. And let me tell you, just from the 2 and a half levels, this game was so much fun. It was hard playing solo, but still fun. Its a sidescroller I'd recommend. Although the price is a bit of a put off. It's true that we're used to sidescrollers on PSN and XBLA going for $10-$20, so I think I'll leave this on my Christmas wish list.

    I still don't see why this game isn't a $20 downloadable...

    Yeah even on oz game shop it's $58.

    I'm gonna pass on that price.

    I don't see why a 2D game (or any "simpler" looking game) should instantly be a cheaper price than a regular title. Do graphics mean that much to people?

    If it provides the same amount of gameplay time and fun as a AAA title then bring on the higher price.

      It's to do with value for money. Super Meat Boy, for example, was $10 and had over 300 levels. This is a similar game, but it costs 6x as much, and I doubt it will be 6x as good as the refined megaclassic Super Meat Boy is.

      I love 2D art, but I'm used to platformers like this being short, and games like trine and braid have made me associate 2D platformers with short games. If this game has 12-20 hours worth of gameplay, then I'll jump on board, otherwise I'll wait for a price drop.

        "It’s to do with value for money."

        "If it provides the same amount of gameplay time and fun as a AAA title then bring on the higher price."

        Kinda the point I specifically made.

    Based on the strength of the demo, I've currently got this penciled in as my game of the year ahead of Batman, Skyrim and whatever else came out before a couple of weeks ago (I feel like I should be able to remember beyond that...). There's still a couple of good sized titles on the way this year and a possibility that the Rayman crashes and burns shortly after the end of the demo, but at this point I'm thinking that position is fairly safe.

    People need to understand that this game was made by a team of only 5 people on Ubisoft's own engine (which I think is being pushed to be open source?). Games like this one need immense support and your money so that they can gain popularity (and not flop, due to pricing) and eventually compete with the "X" amount of generic 3D titles out there.

    Not to mention the beautiful hand drawn artwork/animation this game has to offer, it truly is like playing a cartoon! It's sad to see a generation of gamers potentially passing on titles like this because it isn't a $10-$20 XBLA/PSN downloadable title. It is still a full length game, 3D or 2D - same difference.

    I for one have pre-ordered my copy of the collectors edition ($5 more than the standard edition) - if for the artbook alone!

    ps. I've never even really been a rayman fan!

      There's an art book? I might buy if there's an art book that comes with it. Definitely love the art style in the demo

    After playing the demo, I'm far more excited for this than I am for skyrim (and I'm pretty excited).

    Just because it's 2D doesn't mean it should be worth less. Nobody complained about paying full price for Donkey Kong Country Returns or New Super Mario Bros. Wii, and this looks many times better than either of them.

      Donkey Kong Country returns was TERRIBLE.

      Because of forced motion controls. The roll was imprecise and didn't always work when you shook the controller, or would happen at random. If it had classic controller support, then 9/10. As it stands as it is, 4/10. Sideways wiimote sucks. The D-pad is tiny and hurts my hands.

        >Sideways wiimote

        Well there's your problem. No one should ever use sideways remote, ever. Go plug in the nunchuk and try again.

    The graphics are beautiful, but there's something about Rayman I can't stand. (The character, not the game.) Couldn't shake the feeling even after playing the spiffy lookin' demo.

    I really hate Ubisoft for releasing this in November. I think there's a good chance this will be overlooked due to Uncharted, MW3, Skyrim, AC:Rev, Saints Row, etc. They should've released it at another time, November is for all all the big blockbusters that each publisher is trying to push.

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