SSX Delayed (But Only A Little -- And We Totally Forgive Them!)

Delays are always a little bit disappointing, but when they're announced in the way that the short two week delay for the new SSX was, you can't help but forgive! SSX Creative Director Todd Batty took the time to write an open letter to SSX fans explaining the reasons for the delay.

"I wanted to let you all know firsthand that we recently decided to take a couple of extra weeks to give our game the final bit of polish we think it deserves," begins the letter. "This means that we won’t be shipping the game to you until Feb. 28 in North America and Mar. 2 in the rest of the world. We hope that given how long you have waited for SSX to come back, you won’t mind waiting just a little bit longer."

Apparently the reason for the delay is simple — they want to add a bit of spit and polish.

"Over the course of more than 10 years of making games I have not worked on a single project where our team did not wish, coming down the home stretch, that we could have just a bit more time," writes Todd. "Time to do all the little things that may not be noticeable during the first hour or two playing the game, but are appreciated over the course of days, weeks, months and beyond.

"SSX was one of the games that always took the time to do exactly that. There is a reason why Tricky and SSX3 are still among the highest rated games of all time, and it is because even playing them today they still stand the test of time. Our goal from Day 1 was to re-launch this amazing franchise with a new SSX game that could live up to that legacy.

"We are incredibly proud of where we are today and extremely thankful for all the support that you, the community, have given us in helping to shape this game. We are making this game for you, and we want to make sure that you’ll love it."

I'm looking forward to the new SSX, and a delay — even a short one — is a little disappointing, but when he puts it so nicely you can't help but forgive and forget!

Thanks Eurogamer.


Comments

    The only bad part is when they say they want to give it a bit more spit and polish, and yet what they release is still unfinished and buggy *cough* Brink *cough cough*

      This. I really hope the developers stick to their word and the game is very polished. Sure the game can have minor bugs and glitches but hopefully the game is smooth and fun to play.

      Don't forget Arkham City being delayed on PC by a month to implement DX11 features... :S

      SSX and Smuggler's Run, two games I bought when the PS2 launched. So much fun.

        Yeah, that was hilarious. I heard somewhere but can't find the link now that it was delayed to boost console sales, and that apparently the build date for the PC release version was from late September.

        Add in Tekken Tag and that was my 3 games for the PS2 release, so many hours on those games.

        So many hours lost on the first 3 SSX games, On Tour not so much, but still enjoyed that.

    I remeber SSX Tricky was my first PS2 game i ever bought when i got my Ps2

    And they've now rammed it straight in to SWTOR and Mass Effect 3.

    Ive got tricky on GC. Thats T.R.I.C.K.Y. What a game - Even the GF used to play it. That was indeed a polished game- The sound when each letter slammed home with a trick. Might just chuck it in the wii.

    this will be the first PS3 game I've bought for a long time.. I can wait.

    This is definitely a pre-order for me. Loved the hell out of Tricky and SSX3.

    I am looking forward to this game but I have to be honest and say that I never really enjoyed the PS2 iterations that much. For me, 1080 snowboarding and Amped 2 are my favorites. Amped 2 was amazing (especially online) and for me it rivals the likes of THPS 1 and 2. I'm guessing not a lot of people would have played amped 2 online against friends (due to XBL being relatively new back then) but it is to this day still some of the most fun I've had online. The style system in Amped 2 (used to tweak tricks for extra points) is probably my favorite thing ever in any type of extreme sports style game.

    Now considering all that, there really aren't any other snowboarding games of late so EA has a great opportunity with this game. Hopefully it's fast paced with a great trick/combo system and excellent online modes. A good sound track would be great too, hopefully not full of rubbish dub step and hip hop.

    Yay! Time to record more DJ Atomica. I never got sick of that guy. :/

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