InXile, Double Fine Pledge Profits To Other Kickstarter Projects

Crowdfunding platform Kickstarter is opening some amazing doors for indie developers. First Double Fine for an all-new adventure game and now inXile to get a sequel to Fallout precursor Wasteland underway. While Tim Schafer's Kickstarter journey has, for the time being, come to an end, inXile CEO Brain Fargo is still riding the roller coaster. With his project currently sitting at over $US1.5 million, he's enjoying the absolutely hell out it, so much so he wants to help other Kickstarter projects with a new initiative called "Kicking It Forward".

The concept is laid out by Fargo at the initiative's website, but the essential idea is that Kickstarters that sign up will give five per cent of their profits to other crowdfunded projects. "Profits" means money that comes in from selling the final product, not the funds raised by the initial Kickstarter, so projects that don't make money for whatever reason won't find themselves indebted.

There's no iron-clad rules forcing a developer to contribute, even after they've signed up. As Fargo himself puts it:

Ultimately, this is an honor system at the end of the day. No one is going to audit their books to make sure they complied. In many ways Kickstarter is an honor system too, so this is no different. Of course some unscrupulous developer may not follow through with their promise but I believe the development community sticks together.

Double Fine's already signed up, along with Cipher Prime and its co-op light and sound game Auditorium 2: Duet. It looks like the initiative is aimed at all Kickstarter projects, not just games and given the success of Double Fine and inXile, it could become a generous source of funding for worthwhile projects that don't quite make it into the spotlight.

Kicking It Forward [Official site]


Comments

    Wow this is so cool! It actually makes me really happy to see stuff like this happening, I think this is the way forward!

    The only potential problem with this is that basing it on profits means you're relying on there being people who didn't initially fund it paying for the game. While I'm sure that there are people who hold off investing until they see a finished product, you are also missing a large amount of potential profit based off the hundreds of thousands of people that initially invested which goes nowhere.

    I'm sure it will sort itself out in the end, but I can't help but feel this isn't as powerful a gesture as it could have been, unless they are also going to kick forward a percentage of the leftover initial funding as well.

      The initial funding money goes towards development. The people who pledged it will feel betrayed if their money was funneled to other things. It makes sense that only profits will be used to kick it forward. By the way, not even Double Fine had "hundreds of thousands of people" funding it, and I'm sure that even with all the backers it will make a nice profit (assuming the game is good). There's absolutely no reason to assume that the only people to buy a kickstarted game would be the backers.

    At this time kicking it forward is the best option available and a good one at that. I had suggested we donate any excess funds we received from our current KIckstarter campaign to children's charity but found out that it's against the rules, believe it or not. Of course we can donate personally the extra funds but you cannot say it on KIckstarter, according to their rules policy. Either way, we are setup with Brian and his Kicking It Forward campaign and committed to helping others in the future. Here is ours for those interested: http://www.kickstarter.com/projects/atomicchimp/feebles-fable

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