Video game dialogue — we hope you like it, because according to Ken Levine, there is a single level in BioShock Infinite which contains three times as much dialogue as the entirety of BioShock.
"Just one level of BioShock Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of BioShock 1," said Levine, talking to Eurogamer.
"I'm doing the vast bulk of it and it really is... it can get overwhelming. But on the other hand it's a world that I absolutely love to write. Mostly because it's a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas."
Apparently, that dialogue doesn't come at the cost to the actual mechanics of the game itself — we won't be sitting down with popcorn for some Metal Gear Solid 4 style 30 minute cut-scenes.
"It would be so much easier just to write tonnes of cut scenes - I could tell the story much more easily," claimed Levine. "But my gut feeling, which probably comes from being forever changed by playing System Shock 1, is to keep the experience going."