I Just Saw The Last Of Us In Action, And It Looks Amazing

I just watched two people from Naughty Dog play The Last of Us in Santa Monica. It was the best demo for a game I've seen since Assassin's Creed III a few months ago.

Here's what happened.

What played out was similar to the trailer that Sony just shared — Joel and Ellie, the series' two protagonists drove down a road in a pickup truck. Simple, right? Well, first, of all, beautiful. The post-apocalypse in Naughty Dog's game is a gorgeous wreck, a city drained of electricity and overgrown with foliage.

Their drive quickly turned into an encounter with a man-he looked like a hobo — who threw a brick at their windshield. They crashed in a convenience store. More angry men showed, up, dragging Ellie kicking from the truck, the other smashing Joel through the glass of a meat freezer and trying to spike his throat on a shard of glass. Some of that was cutscene, but a rapid tap of the x button kept Joel from getting skewered.

This is a third-person game, but not one that presents the characters as overpowering heroes. They're not expert fighters, nor even are they at Nathan Drake's level. It all looks like scary survival. But not darkness, monsters, shadows and nighttime skulking — the scene we see is sunsplashed, but we're in a city with the power turned off and the survivors all out to kill us (presumably some may be possessed by a fungus, such is the back-story of the game).

The action in the game is brutal.

In the convenience store, Joel shoots a revolver at the many men coming after them. Enemies called out positions. Ellie cursed back at them. This girl is calling the enemy "fuck face" and throwing a brick at him. Thanks, teenage girl!

The action in the game is brutal. The enemies seem to be regular people, but they speak from the throat, all death threats and growls. They patrol the streets with guns, two at a time. Joel tosses a brick at one of them and then runs up and whacks him to death with a stick.

It's all cat and mouse. Our heroes hide in alleys. They hear enemies calling out positions. Joel finds himself back in the convenience store, trying to figure out where his enemies went. He mutters to himself, about the "pansy-ass piece of shit" he's tracking. The enemy, just a guy in a leather jacket and pants, rushes him with a 2x4. Joel shoots him. Ellie and Joel walk around for a bit. Every building in this city is wrecked: toppled filing cabinets in the stairwell of one building, cracked mirrors and overturned mattresses in some form. As they walk around, scrounging, searching, Joel and Ellie talk to each other. He's quiet, a bit weary. She's curious but not that chatty either.

She's impressed with his fighting prowess. He says it's because he's been on both sides of these kinds of survival ambushes.

"So, you killed a lot of people?" Ellie asks him.

He brushes her off.

"I'll take that as a yes," she replies.

It's clear they don't know each other well and would not have been friends in a pre-apocalyptic world.

They reach an overlook and see a distant bridge. Joel knows where to go. They find a schoolbus full of corpses and a yard full of cars, all of their windows punched out. They find some bodies that are strangely whitened. That may be the signs of the fungus.

Ellie notes how horrible things are, but how pretty it all is too. She's right.

Joel has them walk further, but crows stir and Joel whispers for them to duck. More hobo-looking guys-hunters-show up. A few guitar notes play.

That's it.

It all looked lovely and managed to be gentle and brutal at the same time.

It helps, I think, that the music never soared. It didn't sound like a video game. It was mostly quiet, though an old rock tune played during the opening fight after the crash.

Bruce Straley, the game's director, said that Naughty Dog wants players to feel the same emotions that Ellie and Joel feel as they try to survive in this strange post-apocalypse in the game. He talked about the game as a quest for survival, one that is inflected by a balance of power that causes enemies to adapt to Ellie and Joel's choices of weapons and tactics. Everyone is trying to live, he said.

That's it. I should say that I wasn't too sure the first time I saw Uncharted . I wasn't sold. This, however, was gorgeous. Naughty Dog is making something special.

We'll have more on The Last of Us at E3.


    Think you need a bit of a redo of your formatting. Sounds like a great game though

    The formatting in this article is broken, I think it's because of the large block quote you have - Don't know if you get updates from discussion posts, but just thought I'd try to let you know :) -

      That little problem aside, sounds pretty cool. Thanks, Teenage girl!

    what is it with females in thease situations being called Ellie?....ok I can only think of Dead space 2 but still...

      There's also an Ellie in the John Marsden books, not post-apocalyptic but teenagers in geurilla warfare and empty towns.

        "Ellie" is in Jurassic Park as well, although she's a little older, 25 or so.

    Christ this game looks awesome, wish it was on other platforms.

    I'm soooo glad this is only on PS3; if it was for 360 as well, there's no way they could make it look this good.
    Naughty Dog's engines are amongst the best on PS3 and I just hope the game lives up to the graphics. I can't see a siongle reason why it wouldn't, though, as Naughty have never made a bad game as far as I'm concerned.

      I'd prefer if it was on PC if you're going for the argument of "better graphics"... but I'm not really complaining since I have a PS3 anyway. If it was a 360 exclusive on the other hand I'd probably be annoyed :P

    I cannot wait, hopefully it actually gets pushed back a bit so Naughty Dog can make it even better!

    I find it amusing that the first interaction you have with the game is literally "Press X to not die". (http://tvtropes.org/pmwiki/pmwiki.php/Main/PressXToNotDie)

    This game looks like it could be good, but the description of every encounter being "Kill everyone that's not you" makes me worry that the action is going to be too much for a game that's positioning itself as a tale of survival. Hopefully later on you start finding other people trying to survive that don't want to help you breathe a little easier with extra air holes and have their own stories and lives to share.

      Look at the gameplay, you CAN avoid confrontation.

    I hope it's more Resident Evil than it is Uncharted. So far it doesn't sound like Uncharted but not enough like Resi either... the older ones that is. And it doesn't sound like they're doing discoverable checkpoints either, which would be perfect.

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