Success, commercial and critical, is a positive thing — but it also comes with pressure. So when Eidos Montreal did such a great job with Deus Ex: Human Revolution, expectations were instantly raised for their next title — Thief 4.
“The success of Deus Ex put two things in perspective for us,” said Stephane D’Astous, boss of Eidos Montreal, speaking to OXM. “Our second game needs to be as good or better than Deus Ex, and it gave a lot of credibility to the studio. Putting a successful game under your belt brings more confidence and credibility, and less red tape. We don’t want to be seen as a one trick pony.”
The pressure was already on for Thief 4, now it must feel astronomical. It seems like good pressure though — the pressure to maintain the high level Eidos Montreal produced for Deus Ex: Human Revolution. The team intends to deliver, creating a broader experience consistent with previous games in the series.
“In Deus Ex, we really wanted to give different options in how to play, and we will want to bring a certain level of that to Thief,” continued D’Astous. “I think if people spend $60 on a game, they want more than corridor shoot shoot, corridor shoot shot. People are asking for a little more, so give them the choice of how they want to play.”
I like the sound of that.