I loved Wind Waker. If the game removed the Triforce fetch quest, and added the two extra dungeons (as was originally planned) I think it would absolutely be the best Zelda game ever made. This analysis, by Warby on Polycount, goes into detail and just how technically proficient the game was, and how ahead of its time it was in many respects. I think I need to play this video game again.
I’m not a developer, so some of these details are way, way over my head, but I’m thoroughly blown away by just how advanced Wind Waker really was for its time. The game always had an incredible aesthetic, and it’s aged incredibly — but I always just put that down to the art direction. Turns out there was a lot of hard yards behind the art as well. Great stuff.
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