The Art Of Darksiders II

You could, if Hong Kong gangsters weren't your thing, call Darksiders II the biggest game release of the week. Probably the month, too.

So now's probably as good a time as ever to look at some terrific concept art from the game.

The environmental and weapon images below were done by artist Jonathan Kirtz, a freelancer who has also worked on games like the Warhammer 40K MMO, Warhammer Online and Kingdoms of Amalur: Reckoning.

You can see more of Jonathan's work at his personal site.

Meanwhile, all the character art you see (with the exception of the large Death "painting", which was done by Joe Mad and Kirtz) was the work of a team of artists led by James Brian Jones, Vigil's Studio Character Lead. You can see James' personal site here.

To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!


Comments

    why do these designs have so much shit all over them? It's like they iterated without actually removing the old stuff and just stuck in everything. The equipment and clothing especially is a total mess.

    Wow, just awful. Talented drawing but just awful design. Every character looks like you've gone and got a bunch of figures from every generic fantasy and then glued all the bits of them together.

      That was kind of the same design behind Darksiders though.. It would be odd if they completely switched it up.
      FWIW I agree with you though. Some really cluttered silhouettes and difficult to read characters right there

    Well I think they look amazing. I wish I wasnt totally poor and I could get this game :(

    Well I think they look amazing. I wish I wasnt totally poor and I could get this game :(

      Sorry, posted twice

    I can see both sides to people saying it's a mess, and people who love it. I kinda love it's audacity and am inspired by their consistant shape language and innovative proportions. I do think every design is dialed to 11, and an editor with an eye for heirarchy couldv'e gone back and measured it to an 8 and the overall game would've benefited.

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