This is Anodyne, a top-down 16-bit Zelda-like game created by two guys: Sean Hogan and Jonathan Kittaka.
On one hand, we've seen a lot of action-adventure indies that try to clone that addictive, delightful, swipe-solve formula that makes the Zelda games so good. On the other hand, can you really have enough Zelda clones? I say no, and that's why I'm looking forward to checking out Anodyne, which costs $US8 and came out this week for PC, Mac, and Linux. The creators are also trying to get it on Steam Greenlight.