Properly conveying the size and behaviour of a shambling horde of mindless, slobbering zombies takes up a lot of memory in video game development. That’s why the crowd at Cleveland Browns games is even more lifeless in Madden. And it’s why Dead Rising 3 decided to sit out the current generation for more power in the next.
The original Dead Rising couldn’t have more than 1,000 zombies on the screen at one time — which sounds just insane when you think about the kind of frameskip you can see, to this day, in a sports title with a bunch of players and sideline actors.
Dead Rising 2 pushed that, and Dead Rising 3 will almost triple what you saw in the last game, but, in an interview with Siliconera, the games creators realised there was no way the Xbox 360 would be powerful enough to accommodate an expanded horde. (Dead Rising 3 will be an Xbox One exclusive.)
“In terms of building the game, we originally developed it on PC and everything we were doing was breaking the bank on 360,” Mike Jones, a producer at Capcom Vancouver, told Siliconera. “The number of zombies, the streaming stuff we wanted to do, memory budgets for the number of environments and items and physics and all of that stuff. Our tech team partnered with Microsoft to get early specs and figure out how we were going to get it on new hardware.”
I’d like to know if the PlayStation 3 was similarly constrained, but if so, Jones doesn’t say. Ideally, Dead Rising 3 was trying to deliver a large, dense world that functioned “with no load zones and seamlessly streaming.” Building missions for that world also takes more hardware firepower, so my guess is, no, the game they wanted to make had to go on next generation. It’ll just be on Xbox One only.
Why Dead Rising 3 Moved From Xbox 360 To Xbox One [Siliconera]
To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.
Comments
12 responses to “Dead Rising 3 Would Break The 360, That’s Why It Went To Xbox One”
“It’ll just be on Xbox One only.”
It’ll just be on Xbox One only for a limited time before it’s ported to the PS4.
Absolutely, it’s by Capcom after all, it’ll eventually end up on all other platforms. Dead Rising ended up on the Wii and DR2 was multiplatform. There is *no way* this will be anything other than a timed exclusive, maybe for a year, maybe two. But when the ps4 majorly outsells the Xboxone at the start, and it will going by the pre-order info, Capcom will change their tune.
i wonder if deep down (PS4 exclusive by capcom) will go to other platforms?
because thats the best looking next-gen game by far.
It’s weird to think that back in the day Capcom were one of the last to embrace multiplatform games… then RE4 happened.
Yep. Though they were always on all platforms, all the games were usually platform specific (except SF2)
and the PC
Thats ok, the new ‘realistic’ direction they are taking it has already managed to break my heart….sob.
Dead Rising 3 Would Break………… i just finished reading there.
Biggest load of bullshit. Dead Rising is such an underwhelming game in resources that its pathetic
Agreed.
The Dead Rising games have never been that good, in a Gameplay and Tech point of view.
This is just showing us how desperate Microsoft are getting.
The only way they can give their Xbone positive words is by getting a developer they paid millions for exclusive rights to talk up the Xbone.
It wouldnt break the 360, it woukd just be unplayable on the 360.
This whole story is pathetic, abd Microsoft are getting sloppy and scared,
ive been playing State of Decay lately, and besides the few glitches that game poopies all over Dead Rising.
Yes, because you’d know.
i do know, because ive played the Dead rising games before, and this one wont be any different.
Hmmm… I smell bullshit in the air.