One Way To Solve The Oculus Rift’s Gun Problem

One Way To Solve The Oculus Rift’s Gun Problem

As wonderful as the Oculus Rift is, it’s not without its challenges. One of the more noticeable, at least if you’re playing a shooter, is that even though your head is now free to roam, your gun is stuck to your viewpoint and/or reliant on traditional controls.

So Chris Gallizzi, a man who is no stranger to messing with the Oculus Rift, thinks he has the answer. Working with Hyperkin, he’s developing a gun that’s able to track and move independently of your head, providing a far more intuitive and realistic experience.

Having gotten some feedback from Oculus co-creator Palmer Lucky, he’s done some live testing, with pretty impressive results.

While still a work in progress, the prototype gun you’ll see in this video has multiple gyros, a vibrating motor for rumble and communicates via bluetooth so that it can be used wirelessly.

It’s not a perfect solution; we’re approaching the same levels of plastic ddependence that made music games such a hassle — but it’s as close as we’ve got so far.

Alpha Gun for Oculus Rift [YouTube]


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