Briefly: Why is Vanquish a brilliant game? Glad you asked. Canabalt and Gravity Hook creator Adam Saltsman has your answer in the form of a lengthy exegesis on Shinji Mikami's polarising shooter, making a strong case for the merits of the game's intricately balanced design. Annnnnd now I'm feeling the urge to replay Vanquish…
Why Is Vanquish A Brilliant Game?
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When you travel overseas, you expect some things to be different. Maybe the money is a little bit odd to handle. Maybe there are some customs that seem strange to you but you politely go along with it. Then there are things that are just unfathomably weird, like American toilets.
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