Briefly: Why is Vanquish a brilliant game? Glad you asked. Canabalt and Gravity Hook creator Adam Saltsman has your answer in the form of a lengthy exegesis on Shinji Mikami's polarising shooter, making a strong case for the merits of the game's intricately balanced design. Annnnnd now I'm feeling the urge to replay Vanquish…
Why Is Vanquish A Brilliant Game?
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