Shaq-Fu 2 Is Happening

Shaq-Fu 2 Is Happening

The original was a game that even Electronic Arts admits was an “abomination”. This game’s crowdfunding campaign was, let’s be honest, a little weird. But whatever! A second Shaq-Fu game looks like it’s actually happening.

The project passed its funding goal earlier today, developers Big Deez confirming that work is underway on both consoles and PC.

Given Shaq’s wealth (making the need for public money a little weird) and the fact that, cult status aside, the first game was garbage, this is going to be an interesting thing to keep an eye on.

Especially after seeing this image of a cyborg Arsenio Hall.

Note that one of the backer rewards — at a cost of $US35,000 — was for Shaq to come and DJ your party. And someone paid for it.

Shaq-Fu: A Legend Reborn [Indiegogo]


  • Another exploited crowd funding project. Kotaku and other site should refuse to advertise stories like these.

  • With all the money he has, I have to scratch my head and ask ‘Does his cocaine habit drain him so badly he needs crowd sourcing?’

  • Personally, I thought the kickstarter video was hilarious. Shaq looks like he has a crazy sense of humour, and it looks like the game could be quite funny too

    • So true. Shaq is a legend. Funny guy. Not sure how it would come out as a final product though….

  • We’re starting to see a growing trend where people/companies with plenty of money (I’m looking at you Harmonix) are having Kickstarters.

    But hey, why risk their own money when they can use other peoples, and people are stupid enough to give it to them.

    It’s disgusting

    • How is it disgusting? It’s great business sense. The developer gets to put their game idea (Amplitude HD, in Harmonix’s case) out there for people who might be interested in it, and people get to vote with their wallets. If people choose that they want what the developer is offering, they can either throw a bit of cash towards it and get the game and possibly a number of nice extras depending on how much they choose to put down (assuming the game hits the minimum target, otherwise their money stays in their wallet), and if people aren’t interested they don’t lose a thing. The developer, on the other hand, either gets to develop the project that they really want, only having to answer to the people who backed it (rather than publishers and/or other shareholders who care more about profit over what’s good for the game), or the game doesn’t make the minimum target and they know it just wasn’t going to work without having to risk the studio going under due to a failed game.

      Sure, there’s always a little bit of risk involved with Kickstarters, but there’s also risk with buying games through a regular release (I think we’ve all bought the occasional dud we thought was going to be much better), or whether the Nigerian prince contacting me by email really wants to share his immense fortune with me. Besides, I’d personally prefer more Broken Age’s, Mighty No. 9’s and Amplitude HD’s over developers only throwing out the next zombie-flavoured first-person shooter sure thing that’s all but identical to last year’s iteration.

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