I was really excited for Gods Will Be Watching, so it was a bit crushing to find that when the game was actually released, it was little more than a punishing checklist simulator.
Guess I wasn’t the only one down on the game, as the developers have released a pretty important update that adds a few new modes which fundamentally change the experience.
One is Narrative Mode, which just lets you click through the story. Sounds pedestrian, but it’s actually cool since the game’s tale of grey areas and betrayal is pretty great.
The second is called Puzzle Mode (which has two levels of difficulty of its own to choose from), which terrifies me, because it says that it eliminates all elements of chance from the game’s challenges. I’d suffered thinking that my failures had at least been down to game design and could eventually be overcome through trial-and-error. Knowing there’d been chance kicking me in the face at the same time is… disheartening.
Above is an image which the devs say “contains the feeling of the update”. Pretty much.
Note: the original, murderous game mode is still there. These are just additions.
Gods Will Be Watching [Steam]
Comments
2 responses to “PC Game Was Too Punishing, So The Devs Hit The ‘Cruisey’ Button”
Had no trouble with the difficulty. My only real gripe with this game was that there was no permadeath for your lost characters, which really took away from the emotional impact of losing them during levels…
Oh thank focaccia for puzzle mode. I was okay with the game being brutally difficult, but the sheer randomness of it all killed it for me.
I’ll probably still fail to pass it, even on the easiest settings, but it will be nice to know that that’s because I’m an idiot, not just because the game’s a prick.
It was so easy.. I failed once on the first one, figured out how to manage the hidden ‘red action’ stuff by seeing animations change (ie stress on hostages)
and once on the 3rd… rest easy.