Overwatch is new. It is super new. It's a new franchise, it's a new game. It's a new universe. Everything about it is new and that's what's so interesting about it. It is literally the first time Blizzard has attempted to do this in over 17 years. If you ask Chris Metzen, Senior Vice President at Blizzard, that's exactly what the studio needed.
Blizzard's cancelled project Titan had a notoriously difficult, drawn out development period. Blizzard's CEO Mike Morhaime told Polygon that the team just "didn't find the fun" and "didn't find the passion". With Overwatch, Metzen says, Blizzard rediscovered that passion.
"Under the hood," said Metzan, "we needed this."
According to all involved Overwatch has made incredible progress over the past year. As soon as the team decided to focus on the game that would become Overwatch, all the pieces clicked into place. Making a technically 'smaller', less ambitious title allowed the team to hone in on finding that core. Jeff Kaplan, at a press conference today called Overwatch "extremely focused".
"That’s what makes it so fun," he said.
But both Metzen and Kaplan were adamant that Overwatch wasn't just a game constructed from the bones of Titan.
“Overwatch is its own game," emphasized Kaplan. "With all our games we borrow ideas and take inspiration from what we’ve done. There are things from Titan in overwatch, but there are also things from World of Warcraft."
For Metzen in particular, Overwatch is a chance for Blizzard to stretch its creative legs again, and work on something he loves.
"It’s so good to have it out there in the world," he said. "Now we can just go.
"I don’t care if [Overwatch] cracks the world in half, I just love it and it’s so great to get back to developing from that core of passion."
Disclosure: Mark Serrels travelled to Blizzcon as a guest of Blizzard