Maybe You Don’t Have To Hunt Monsters In Evolve After All

Maybe You Don’t Have To Hunt Monsters In Evolve After All

Evolve — the game where you and three friends hunt a player controlling a monster — is in public alpha right now. We’ve got a look at how it plays when things go right, and when they go very wrong .

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    • Pretty much. When I get bored with a game in Alpha and feel like i’ve experienced 90% of what it has to offer, it’s hard to go out and then pay for it.

      • Exactly my feelings, it’s as one person I know said ” 4 v 1 death match”. It’s fun, but not full priced AAA title fun. I would suggest left 4 dead over this any day.

    • Love you guys that expecting an “alpha” game to be the product you will receive. You are paying $0 for this alpha 🙂

      • The alpha gives a demonstration of what the gameplay if the final release will be. Have played Evolved quite a bit I can safely say I understand how the full release game will play like.

        Unfortunately the gameplay style can’t justify to me the $80 price tag. If it was lower, I might be looking at getting it. Similarly, Turtle Rock’s last game Left 4 Dead sold me with just the first level of no mercy, you could tell how the full release would play and it wasn’t $80.

        • The issue you mentioned is similar to what happened to titanfall. The beta was practically everything and it does not deserve the price tag. I believe turtle rock is doing a single player component as well. Hopefully it will be like left 4 dead campaign style.

          • unless the singleplayer component takes a minimum of 10hrs to complete on normal difficulty, then it still wont justify a 60USD price tag

          • Oh, I really hope so. It sounds obvious but I don’t think it really matters how many monsters/class-characters/maps they add, if the gameplay available is the gameplay we get, it’s pretty sparse.

            There’s something about the way they refer to ‘hunt’ mode in the menus/progress screens that makes me think that’s not going to be the only game mode, though.

            Even then, it’ll be a real challenge to do something interesting with it.

      • I’m not expecting it to be the product I would receive. I am expecting it to be indicative of the final product via the gameplay on offer and mechanics.

        I had no bugs etc. It ran well. Alpha success!

        The actual gameplay though, was not all that varied and I don’t think it’s a game that will have a long shelf life. After you play a few round as hunters, and a few rounds as the monster (and unlock the Kraken), you have a good idea of what the full game is going to be.

        It’s not a bad game. I just don’t think it’s a game that can justify a full price, because the premise gets old fast.

    • Why is everyone crucifying the game based on a price tag we don’t know yet??
      L4D isn’t $80 either.
      I’ll happily play more Evolve for $30-$40. It’s not a triple A title with a 15hour story driven campaign. Why do people judge and compare it as if it was???

        • ah… well then sure. currently it’s not $80 material. But I’d say early alpha may be a bit early to judge that. As far as I know, we don’t have info on how many monsters, hunters, maps, campaigns etc there may be.
          I’ll reserve my judgement till I know more. Right now. The game is fun. On par with L4D imo.

  • i think everyone feels the same

    Hopefully kotaku can make up a poll or something to see what prices what everyone thinks

    I think $40 is too much

    its fun with a lot of friends but lacks depth
    Makes me wonder how big the team really is

  • Played alpha, uninstalled.

    Its just not very exciting or fun. Few games yeah but so repetitive.

  • Having played the Alpha, It’s not a bad game by any means however I would agree that $80 is too hefty for what it is providing.

    Even with added maps/classes and a third creature, I don’t feel like the variety of monsters or the hunter classes really provide an in depth variance in gameplay.

    The gameplay at its core is decent however lacks in a certain factor. It still needs work on providing more depth particularly in combat and the counter play for each of the hunters.

    Currently a lot of the combat as a hunter basically comes down to jumping around and strafing until you run out of jetpack and the monster hounds on you til you are incapacitated or dead.

    I was excited for this game but the alpha under delivered on my expectations. I hope they can pull it all together before launch.

    • What’s particularly annoying is that most annoying monsters will pretty much doggedly focus the medic til it’s dead, then go grab their own regen evolutions and the game becomes musical-rez-chairs.

      It could be down to the teams and lack of knowledge, but 90% of my playtime was frustration at the lack of jetpack fuel as we pretty much ran laps around the maps chasing the monster for 20 minutes.

      • I had the opposite experience. I beat most poorly organized hunter teams at Stage 1 or 2 if they caught me, but I could never properly run away. At least not far enough to have time to eat and evolve.

        I like how each round is different, though currently it seems that a well organized team will win every time.
        Also matchmaking is very hit and miss. If you’re a low level and get put up against at least 1 hunter with high level unlocks, you’re in trouble.

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