DayZ Celebrates First Birthday, Updates Plans For 2015

DayZ Celebrates First Birthday, Updates Plans for 2015

While DayZ itself will be turning three years old in about a month (the ARMA 2 mod came out in January 2012), its standalone release celebrated its first birthday just yesterday. To honour the anniversary, the dev team released a retrospective video and updated DayZ's development roadmap for 2015.

The clip clocks in at four and a half minutes, and features creator and ex-project lead Dean Hall along with producer Brian Hicks. It's basically a history lesson centered on the DayZ standalone that talks about the events leading up to the release, the early days, the role of the community, and so on. I don't play DayZ, but it even gave me warm fuzzies.

As for the development roadmap, it's not all that different from the one they released in November. The new additions include improved cooking/horticulture and an advanced anti-hack system in Q1, world containers and a new physics system in Q2, and advanced communication in Q3. Here's the whole thing:

First Quarter

  • Basic vehicles
  • Advanced loot distribution
  • New renderer
  • New Infected AI
  • Basic stealth system (infected and animals)
  • Diseases
  • Improved cooking and horticulture
  • Advanced anti-hack system (Dynamic BattlEye)

Second Quarter

  • Advanced vehicles (repair and modifications)
  • Advanced animals (life cycle, group behaviour)
  • Player statistics
  • New UI
  • Player stamina
  • Dynamic events
  • World containers
  • New physics system

Third Quarter

  • Traps
  • Barricading
  • Character life span + soft skills
  • Animal predators + birds
  • Aerial transport
  • Console prototype
  • Advanced communication

Fourth Quarter

  • Animal companions
  • Steam community integration
  • Construction (base building)
  • Beta version

One Year of DayZ [Official Site]


    I was all for DayZ SA when it was first announced and now I am just sick of it. Bugs bugs bugs!! I fully understand it being in Early Access means bugs but it is almost unplayable most of the time. Not to mention how long it took to add the ability to turn off mouse acceleration. I personally believe this game will be dead by the time it is full release and that is the main problem with Early Access. People play it. Its buggy, get sick of it. By the time of full release there have been a million other releases. I wish the devs the best of luck and hope it gets done. I am just mad that each update seems to bring more features than fixes. I still rubberband alot fo the time. Zombies don't even work correctly. Constant crashes. I give up on it. I doubt I will play much more of it even after 1.0 release.

      Do they still walk through walls?

        No, you can close doors and they wont come through, sometimes they'll still hit you through the walls though :P

      This. I was trying to formulate a reply but you've said everything there is to say.


        Ssssshhhhhh youre destroying his whining with logic...

      Oh please... it is not unplayable all the time at all. They aren't going to fix placeholder stuff that will be replaced later down the road and they've come a long way since the start of the year. Every single time you boot up the game it warns you not to expect a functioning, finished product. If you're sick of the bugs then dont play an early access game til its complete.

      I've gotten over 500 hours of entertainment for $30, even if they never finish it, I've played my moneys worth.

      Last edited 18/12/14 10:45 am

        absolutely - it was bugging me (ha, see what i did there....) for a while when it first hit early access - so i took a break. Now it's a lot better! still not perfect, but it's getting there. If I get irritated by bugs again I'll just take another break for a bit.

    To get a first birthday, you need to have finished the game guys :/

    for anyone interested "Breaking Point" for Arma 3 is a really awesome mod. if you enjoyed DayZ even a little, you will love Breaking Point. I played DayZ a lot, I just sort of feel that they missed their window, although it has been high on the charts for a long time now...

      Last time i checked there was no aussie servers. Has that changed?

        yea there are 2 up now, one for altis and one for new haven. the cap for altis is 55 people though, and it almost always full, so I have to sometimes use US servers, but its not bad at all. also with the new patch they have added strongholds, for new players to spawn in, protected by friendly NPC's.

        Last edited 18/12/14 12:52 pm

    2 years from now the game will release with none of the above features and still be a hot buggy mess.

    I think I prefer the game without vehicles and base building. At the moment SA and Epoch are 2 very different games and I like it that way.
    Man Arma 3 Epoch sux at the moment.

    Last edited 18/12/14 9:41 am

      Never understood the desire for base building myself. I would have thought always being on the move fit the survivalist nature of the setting. I would have preferred another map to be really honest.

        I love base building in Epoch, but if SA has it they're basically the same game. Why I play one when I have the other?

    How can you celebrate a game's release date anniversary when it isn't even fully finished?

Join the discussion!

Trending Stories Right Now