Blizzard Announces World Of Warcraft: Legion

Blizzard Announces World of Warcraft: Legion

The Burning Legion is back in the next expansion for World of Warcraft, which will raise the level cap to 110 and add a new hero class, Demon Hunter, to the long-running MMORPG. It's called World of Warcraft: Legion, and it's packed full of Warcraft lore from obvious to archaic.

At a live presentation at Gamescom in Germany today, Blizzard showed off the new expansion pack, first with a teaser. That guy with the hood is Gul'dan, an orc shaman with a whole lot of history in the realm of Warcraft.

After the teaser, Blizzard played this sizzle reel, officially announcing World of Warcraft: Legion and showing off some of the expansion pack's new features:

During a stage presentation after showing off these videos, Blizzard went on to elaborate more about what WoW players will see and do in Legion.

For starters, before the new expansion even launches, Blizzard says players will have to face hordes of demons in a zone called the Tomb of Sargeras, which will be a familiar name to anyone who's familiar with Warcraft lore. Dalaran will be back as the main player city hub, and Blizzard is finally letting players go to the Emerald Nightmare, a corrupted section of the game's Emerald Dream.

Legion will introduce a new area called The Broken Isles:

Blizzard Announces World of Warcraft: Legion

Alleria and Turalyon are coming back, too, Blizzard says. New artefacts in the expansion pack include Ashbringer and Doomhammer. They're really going all out with lore for this one.

The official Legion website also went live this afternoon, if you want a full blowout on the new pack's characters and features. In addition to all the features and lore they mentioned during today's presentation, Blizzard is offering class-specific order halls and followers, a level-100 character boost, and a totally overhauled PVP progression system.

No word on release date yet, but there'll be a beta this year.


Comments

    Gul'dan is a warlock.

      Didn't he die before WoW began?

        He did, before warcraft 3 too. This is a Gul'dan from an alternate timeline that Warlords was about. No idea how he got to our Axeroyh though

          shouldn't you be wondering how the hell that's Illidan imprisoned?

            Because up until he was released in Warcraft 3 he had been imprisoned for 10,000 years.

              The thing is that, again, this is on our Azeroth, present day.

              And yeah, I wouldn't mind knowing that too.

                Good point, didn't think about that part.

                Friend of mine did some looking around and found that apparently after he was killed back in burning crusade the wardens imprisoned his corpse so his soul could serve the rest of his sentence. Not sure what his source is but that is all he could find on the topic

                  True or not, that sounds so dumb.

                  Then again, this is also the same people that had an entire novel about saving Malfurion from the Emerald Nightmare, and then turn around and have him captured again, so we then have to go and rescue him from the Emerald Nightmare. :/

      He did used to be a shaman, at least. All the orc warlocks were.

    you get a legendary, and you get a legendary, and you get a legendary...

      It's like the Siege of Orgrimmar, everyone got a free heirloom first go lol. Some people got one every kill of Hellscream...

    They say some good things but we need to wait and see how much content they provide.

    The idea of even more generic characters (with all specs having the same weapon) is a bit disheartening. I was hoping they'd move away from that.

    I also imagine they will make demon hunters destroy rogues in dps thus further making the rogue class pointless. They should have stuck with the old style where pure dps classes that are squishy and don't have other spec options should always be the top tier dps when geared and played correctly.

      DPS has actually been fairly balanced in WoD from what I've been seeing, warriors did pull some insane meters early 6.2 but they nerfed that rather quick.

      Don't forget Monks were the Hero class of MoP and they were the one of the worst dps in that expansion, later to be addressed in WoD, so as track history goes anything could happen.

        Windwalkers were middle of the field on DPS in MoP, but that was only really comparing top parses. In practice I had no problem maintaining second or third top DPS in raids with decent team mates. Hunters and occasionally warlocks were always topping charts though.

        I don't know how windwalkers were in WoD, I'd switched to brewmaster by that point. Easily the most fun tanking class I've ever played, as someone who spent more than half of WoW's life to date playing tanks.

        I think it evens out at higher gear levels but my undergeared mage can outdps my better geared rogue, druid and arms warrior without really trying.

        What if these order halls are a preparation for the next xpac where it isn't horde vs alliance but class vs class?

        Don't forget Monks were the Hero class of MoP

        No, they were just a class. Hero Classes (DK, Demon Hunters) have unique starting experiences and start at a higher level.

        /nitpick >.>

    Not really amped for this at all. Though I felt equally disappointed by the Draenor reveal and that ended up being pretty fun (while it lasted)

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