The Art Of Building Menus, Icons & Maps

The Art Of Building Menus, Icons & Maps

User Interface stuff fascinates me, because it has to dance such a fine line between looking pretty and being useful. Fall too far on either side and you’re in danger of ruining a game; get it just right and, like Deus Ex and Mass Effect, you can become as memorable as any piece of character or environment design.

The stuff you’re seeing today is the work of Gavin Bird, a 2D artist and graphic designer at Cloud Imperium (Star Citizen) who has previously helped out on Crysis 3 and been at Sony contributing to games like Killzone. You can see more of Gavin’s work at his ArtStation page.


To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!


The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps
The Art Of Building Menus, Icons & Maps

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