Here’s another 2016 release that’s flying under the radar: Mirror’s Edge Catalyst.
Reminder: it looks bloody gorgeous.
This is the latest developer diary for Mirror’s Edge Catalyst and this one focuses on the city. I’m almost surprised its taken them this long to discuss the game’s environment — because the aesthetics and the layout of the original was, for me, its grandest selling point.
The game was just so clean, so unique in how it looked.
And this developer diary discusses that — the cleanliness of Mirror’s Edge, the sharp lines, the big colours. Back when the original was released it was so goddamn interesting to play a game that wasn’t gritty, grimy or… brown.
It’s funny how today, years later, the same rule still applies.
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