Fallout 4's Unofficial Patch Tries To Fix Everything Bethesda Can't

If you're a fan of Bethesda's sprawling RPGs, then you've probably reached a point in your life where you've come to accept the Fallout Jank. It's the bugs and quirks that have become part and parcel of the Fallout experience; animals clipping through buildings, crashes, things getting stuck, and so on.

But a group of modders are trying their best to help out. Enter the Unofficial Patch.

The first iteration of the Unofficial Fallout 4 Patch does primarily one thing: it tries to fix the bugs in the game that Bethesda has overlooked, or hasn't been able to get to.

"A comprehensive bugfixing mod for Fallout 4. The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package," the creators wrote on their NexusMods description.

The patch is only a few hundred kilobytes large, but it fixes hundreds of placement, text, item, NPC, quest, gameplay and object errors. The mod also doesn't take any risks with your save file — no stock objects are removed, and it's designed to be as compatible as possible for those who have filled their wasteland with other fan creations.

If you are using other mods with the unofficial patch, it's recommended that you load Fallout4.esm first, followed by the Unofficial Fallout 4 Patch ESP file, and everything else afterwards. A recommended tool for getting the load order of mods right is LOOT (Load Order Optimisation Tool). It works with the older Fallout games, Skyrim and Oblivion, and you can download it from Github.

If Bethesda ends up releasing an official fix for anything reworked in the UFO4P, the developers will remove their changes so as to maintain compatibility. "The next available release of the affected unofficial patch will remove the changes we've made — assuming the issue is completely fixed by Bethesda's patch," the creators advised. "In cases where they are not completely fixed, we will remove only those portions of our changes that are confirmed to be fixed."


    Can you interview these people? I've always wondered what motivates someone to fix a big company's broken game, for free.

    They're also doing it for free, they didn't even have a donation button. This kind of quality enhancement to the game and to the modding community is what you get when you have an excellent game with a dedicated fanbase. And I can't thank them enough. Endorse them when you download this - and you really should download it.

    Happy to see the CK beta being put to good use already.

    Bugs that Bethesda can't fix, or won't?

    Good on these guys, but they shouldn't have to do this. As much as I love Bethesda's games it's getting harder and harder to support them when I know that buying on day one almost always means buying a broken game.

      Yeah, but if you aren't in on day one, then how will you laugh along with all the memes?!

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